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Three types of plate boundary Convergent boundary Divergent boundary Transform boundary. Tectonic plate interactions are classified into three basic types: [1] Convergent boundaries are areas where plates move toward each other and collide. These are also known as compressional or destructive boundaries.
A convergent boundary (also known as a destructive boundary) is an area on Earth where two or more lithospheric plates collide. One plate eventually slides beneath the other, a process known as subduction .
Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, [1] which can contain data and code: data in the form of fields (often known as attributes or properties), and code in the form of procedures (often known as methods).
The continental crust on the downgoing plate is deeply subducted as part of the downgoing plate during collision, defined as buoyant crust entering a subduction zone. An unknown proportion of subducted continental crust returns to the surface as ultra-high pressure (UHP) metamorphic terranes, which contain metamorphic coesite and/or diamond plus or minus unusual silicon-rich garnets and/or ...
Continental-continental divergent/constructive boundary Oceanic divergent boundary: mid-ocean ridge (cross-section/cut-away view). In plate tectonics, a divergent boundary or divergent plate boundary (also known as a constructive boundary or an extensional boundary) is a linear feature that exists between two tectonic plates that are moving away from each other.
The entity–control–boundary approach finds its origin in Ivar Jacobson's use-case–driven object-oriented software engineering (OOSE) method published in 1992. [1] [2] It was originally called entity–interface–control (EIC) but very quickly the term "boundary" replaced "interface" in order to avoid the potential confusion with object-oriented programming language terminology.
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Many object-oriented programming languages permit a class or object to replace the implementation of an aspect—typically a behavior—that it has inherited. This process is called overriding . Overriding introduces a complication: which version of the behavior does an instance of the inherited class use—the one that is part of its own class ...