Search results
Results from the WOW.Com Content Network
It is the first arcade game to simulate kanchō—a popular prank in Japan and Korea where the victim is poked with two fingers in the anus unbeknownst to the victim. The game received infamy on the internet (where it was often misattributed as Japanese) in 2001 for a badly translated advertising flyer that promoted the game's peculiar spanking ...
The word kusogē is a clipped compound of kuso (糞,くそ, feces) and gēmu (ゲーム, game), which means, quite literally, "crappy (video) games". This term was eventually brought outside of Japan and its meaning shifted in the West, becoming a term of endearment (and even a category) towards either bad games of nostalgic value and/or poorly ...
Pages in category "Japanese internet slang" The following 5 pages are in this category, out of 5 total. This list may not reflect recent changes. C. Chigyu; D. Dokuo; P.
Emoji, karaoke, futon, ramen: Words we wouldn't have if it weren't for the Japanese language, which is on full display at Tokyo's summer Olympics.
After merging with Bandai, their goroawase number became 876 (ba-na-mu); the handle of Bandai Namco Games' Japanese Twitter account is "@bnei876". [15] 86 can be read as "ha-ru" or HAL. HAL Laboratory often puts this number somewhere in the video games it creates as parts of secrets and easter eggs, most notably in the Kirby series.
Moe (萌え, Japanese pronunciation: ⓘ), sometimes romanized as moé, is a Japanese word that refers to feelings of strong affection mainly towards characters in anime, manga, video games, and other media directed at the otaku market. Moe, however, has also gained usage to refer to feelings of affection towards any subject.
In Korea, it is called ttongchim (Korean: 똥침), [3] [4] and in China, qiānnián shā (千年殺). The word "kanchō" is a slang adoption of the Japanese word for enema (浣腸, kanchō). [5] In accordance with widespread practice, the word is generally written in katakana when used in its slang sense and in kanji when used for enemas in the ...
Aji (Japanese: 味, Chinese: 味道; pinyin: wèi dào; Wade–Giles: wei 4 tao 4, Korean 맛[ma:t]) meaning 'taste' refers to the latent potential of stones to open various avenues of play. The aji in various positions on the board impacts the course of the game regardless of whether a player makes moves to realize the latent potential.