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  2. Dispose pattern - Wikipedia

    en.wikipedia.org/wiki/Dispose_pattern

    Dispose pattern. In object-oriented programming, the dispose pattern is a design pattern for resource management. In this pattern, a resource is held by an object, and released by calling a conventional method – usually called close, dispose, free, release depending on the language – which releases any resources the object is holding onto.

  3. Finalizer - Wikipedia

    en.wikipedia.org/wiki/Finalizer

    The terminology of finalizer and finalization versus destructor and destruction varies between authors and is sometimes unclear.. In common use, a destructor is a method called deterministically on object destruction, and the archetype is C++ destructors; while a finalizer is called non-deterministically by the garbage collector, and the archetype is Java finalize methods.

  4. ECMAScript - Wikipedia

    en.wikipedia.org/wiki/ECMAScript

    Website. Standards. ECMAScript (/ ˈɛkməskrɪpt /; ES) [ 1 ] is a standard for scripting languages, including JavaScript, JScript, and ActionScript. It is best known as a JavaScript standard intended to ensure the interoperability of web pages across different web browsers. [ 2 ] It is standardized by Ecma International in the document ECMA-262.

  5. Comparison of C Sharp and Java - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_C_Sharp_and_Java

    Only Java has a data type for arbitrary precision decimal point calculations. Only C# has a type for working with complex numbers. In both languages, the number of operations that can be performed on the advanced numeric types is limited compared to the built-in IEEE 754 floating point types.

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  7. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C#(/ˌsiːˈʃɑːrp/see SHARP)[b]is a general-purposehigh-levelprogramming languagesupporting multiple paradigms. C# encompasses static typing,[16]: 4 strong typing, lexically scoped, imperative, declarative, functional, generic,[16]: 22 object-oriented(class-based), and component-orientedprogramming disciplines.

  8. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    Async/await. Appearance. In computer programming, the async/await pattern is a syntactic feature of many programming languages that allows an asynchronous, non-blocking function to be structured in a way similar to an ordinary synchronous function. It is semantically related to the concept of a coroutine and is often implemented using similar ...

  9. Closure (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Closure_(computer_programming)

    In programming languages, a closure, also lexical closure or function closure, is a technique for implementing lexically scoped name binding in a language with first-class functions. Operationally, a closure is a record storing a function [ a ] together with an environment. [ 1 ] The environment is a mapping associating each free variable of ...