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Reader Rabbit: Jumpsmarter 2018. Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
Reader Rabbit Kindergarten is a video game within the edutainment series Reader Rabbit, published by The Learning Company in July 1997. Gameplay [ edit ] Designed for ages 4–6, the plot of the game sees the player help Reader Rabbit and Mat the Mouse collect resources for a large campfire party at Camp Happy Tales. [1]
The Common Core State Standards Initiative, also known as simply Common Core, was an American, multi-state educational initiative begun in 2010 with the goal of increasing consistency across state standards, or what K–12 students throughout the United States should know in English language arts and mathematics at the conclusion of each school grade.
Betsy (voiced by Daveigh Chase) is a 5-year-old girl who is the title/main character of the show. Billy (voiced by Nancy Cartwright) is Betsy's best friend who enjoys playing in the dirt. Scott (voiced by Richard Steven Horvitz) is a smart boy with glasses who is very interested in science. Molly (voiced by Vicki Lewis) is an elitist girl.
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All I Really Need To Know I Learned in Kindergarten is a book of short essays by American minister and author Robert Fulghum.It was first published in 1986. The title of the book is taken from the first essay in the volume, in which Fulghum lists lessons normally learned in American kindergarten classrooms and explains how the world would be improved if adults adhered to the same basic rules ...
The Principles and Standards for School Mathematics was developed by the NCTM. The NCTM's stated intent was to improve mathematics education. The contents were based on surveys of existing curriculum materials, curricula and policies from many countries, educational research publications, and government agencies such as the U.S. National Science Foundation. [3]
Reading is the process of taking in the sense or meaning of symbols, often specifically those of a written language, by means of sight or touch. [1] [2] [3] [4]For educators and researchers, reading is a multifaceted process involving such areas as word recognition, orthography (spelling), alphabetics, phonics, phonemic awareness, vocabulary, comprehension, fluency, and motivation.
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