enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Destructor (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Destructor_(computer...

    Destructor (computer programming) In object-oriented programming, a destructor (sometimes abbreviated dtor[1]) is a method which is invoked mechanically just before the memory of the object is released. [2] It can happen when its lifetime is bound to scope and the execution leaves the scope, when it is embedded in another object whose lifetime ...

  3. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    Constructor (object-oriented programming) In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of function called to create an object. It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables.

  4. Resource acquisition is initialization - Wikipedia

    en.wikipedia.org/wiki/Resource_acquisition_is...

    Resource acquisition is initialization (RAII) [ 1 ] is a programming idiom [ 2 ] used in several object-oriented, statically typed programming languages to describe a particular language behavior. In RAII, holding a resource is a class invariant, and is tied to object lifetime. Resource allocation (or acquisition) is done during object creation ...

  5. Finalizer - Wikipedia

    en.wikipedia.org/wiki/Finalizer

    The terminology of finalizer and finalization versus destructor and destruction varies between authors and is sometimes unclear.. In common use, a destructor is a method called deterministically on object destruction, and the archetype is C++ destructors; while a finalizer is called non-deterministically by the garbage collector, and the archetype is Java finalize methods.

  6. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    Curiously recurring template pattern. The curiously recurring template pattern (CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. [1] More generally it is known as F-bound polymorphism, and it is a form of F -bounded quantification.

  7. Virtual function - Wikipedia

    en.wikipedia.org/wiki/Virtual_function

    Virtual function. In object-oriented programming such as is often used in C++ and Object Pascal, a virtual function or virtual method is an inheritable and overridable function or method that is dispatched dynamically. Virtual functions are an important part of (runtime) polymorphism in object-oriented programming (OOP).

  8. Garbage collection (computer science) - Wikipedia

    en.wikipedia.org/wiki/Garbage_collection...

    The outer variable "owns" the reference. In the programming language C++, this technique is readily implemented and demonstrated with the use of const references. Reference counting in C++ is usually implemented using "smart pointers" [19] whose constructors, destructors, and assignment operators manage the references. A smart pointer can be ...

  9. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    Local variables are destroyed when the local block or function that they are declared in is closed. C++ destructors for local variables are called at the end of the object lifetime, allowing a discipline for automatic resource management termed RAII, which is widely used in C++. Member variables are created when the parent object is created.