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  2. Red Dead Redemption 2 - Wikipedia

    en.wikipedia.org/wiki/Red_Dead_Redemption_2

    PCGamesN ' s Sam White thought the graphics improvements made the open world "[look] the best it ever has". [84] Destructoid ' s Carter praised the addition of the Photo Mode. [ 81 ] Sam Machkovech of Ars Technica felt the cutscenes animations did not scale well to higher frame rates but considered the gameplay far superior to console. [ 87 ]

  3. Development of Red Dead Redemption 2 - Wikipedia

    en.wikipedia.org/wiki/Development_of_Red_Dead...

    Preliminary work on Red Dead Redemption 2 began shortly following the release of the original game, Red Dead Redemption (2010). [1] [2] Publisher Rockstar Games began receiving internal pitches for a sequel during production of the first game and found the idea of a gang narrative "too compelling to turn away". [3]

  4. Rockstar Advanced Game Engine - Wikipedia

    en.wikipedia.org/wiki/Rockstar_Advanced_Game_Engine

    The Rockstar Advanced Game Engine (RAGE) is a proprietary game engine of Rockstar Games, developed by the RAGE Technology Group division of Rockstar San Diego (formerly Angel Studios), based on the Angel Game Engine. [1]

  5. Undead Nightmare - Wikipedia

    en.wikipedia.org/wiki/Undead_Nightmare

    Red Dead Redemption: Undead Nightmare is a 2010 action-adventure game developed by Rockstar San Diego and published by Rockstar Games.A standalone expansion pack to the 2010 open world Western game Red Dead Redemption, it adds a non-canonical zombie horror–themed single-player campaign, two multiplayer modes, and cosmetic additions to the environments and characters.

  6. List of Xbox One X enhanced games - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_One_X...

    The game enhancement descriptions as shown in Xbox One game packaging. Xbox One X enhanced (declaration) – Games that are said to be Xbox One X Enhanced offer one or more of the following benefits over non-Enhanced editions:

  7. GPUOpen - Wikipedia

    en.wikipedia.org/wiki/GPUOpen

    Nicolas Thibieroz, AMD's Senior Manager of Worldwide Gaming Engineering, argues that "it can be difficult for developers to leverage their R&D investment on both consoles and PC because of the disparity between the two platforms" and that "proprietary libraries or tools chains with "black box" APIs prevent developers from accessing the code for maintenance, porting or optimizations purposes". [7]

  8. Development of Red Dead Redemption - Wikipedia

    en.wikipedia.org/wiki/Development_of_Red_Dead...

    The game's world was a critical element of development for the team, who sought a sense of scale, immersion, and discovery for the player. Dan Houser, Michael Unsworth, and Christian Cantamessa wrote Red Dead Redemption ' s 1,500-page script in two years.

  9. Configuration file - Wikipedia

    en.wikipedia.org/wiki/Configuration_file

    Across Unix-like operating systems many different configuration-file formats exist, with each application or service potentially having a unique format, but there is a strong tradition of them being in human-editable plain text, and a simple key–value pair format is common.