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  2. Kabsch algorithm - Wikipedia

    en.wikipedia.org/wiki/Kabsch_algorithm

    Let P and Q be two sets, each containing N points in .We want to find the transformation from Q to P.For simplicity, we will consider the three-dimensional case (=).The sets P and Q can each be represented by N × 3 matrices with the first row containing the coordinates of the first point, the second row containing the coordinates of the second point, and so on, as shown in this matrix:

  3. Wahba's problem - Wikipedia

    en.wikipedia.org/wiki/Wahba's_problem

    where is the k-th 3-vector measurement in the reference frame, is the corresponding k-th 3-vector measurement in the body frame and is a 3 by 3 rotation matrix between the coordinate frames. [ 1 ] a k {\displaystyle a_{k}} is an optional set of weights for each observation.

  4. Cross product - Wikipedia

    en.wikipedia.org/wiki/Cross_product

    The cross product with respect to a right-handed coordinate system. In mathematics, the cross product or vector product (occasionally directed area product, to emphasize its geometric significance) is a binary operation on two vectors in a three-dimensional oriented Euclidean vector space (named here ), and is denoted by the symbol .

  5. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    (Note that if k > 1, then this really is a "stretch"; if k < 1, it is technically a "compression", but we still call it a stretch. Also, if k = 1, then the transformation is an identity, i.e. it has no effect.) The matrix associated with a stretch by a factor k along the x-axis is given by: []

  6. Spinors in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Spinors_in_three_dimensions

    The particular form of the inner product on vectors (e.g., or ) determines a reality structure (up to a factor of -1) by requiring ¯ =, whenever X is a matrix associated to a real vector. Thus K = i C is the reality structure in Euclidean signature , and K = Id is that for signature . With a reality structure in hand, one has the following ...

  7. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    Noting that any identity matrix is a rotation matrix, and that matrix multiplication is associative, we may summarize all these properties by saying that the n × n rotation matrices form a group, which for n > 2 is non-abelian, called a special orthogonal group, and denoted by SO(n), SO(n,R), SO n, or SO n (R), the group of n × n rotation ...

  8. Matrix (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Matrix_(mathematics)

    The matrix A is said to represent the linear map f, and A is called the transformation matrix of f. For example, the 2×2 matrix = [] can be viewed as the transform of the unit square into a parallelogram with vertices at (0, 0), (a, b), (a + c, b + d), and (c, d).

  9. Determinant - Wikipedia

    en.wikipedia.org/wiki/Determinant

    The area of the parallelogram is the absolute value of the determinant of the matrix formed by the vectors representing the parallelogram's sides. If the matrix entries are real numbers, the matrix A can be used to represent two linear maps: one that maps the standard basis vectors to the rows of A, and one that maps them to the columns of A.