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My Spanish Coach led all Nintendo DS games in sales during the week of August 15, 2008 to August 21, 2008. [32] The gameplay received mixed reviews from critics. In a review of the PSP version of My Spanish Coach, IGN noted that acquiring mastery points in the minigames lead to "quite a bit of grinding" due to the game's repetitive structure. [5]
The term box art (also called a game cover or cover art) can refer to the artwork on the front of PC or console game packaging. Box art is usually flashy and bombastic, in the vein of movie posters, and serves a similar purpose. [9] Additionally, screenshots on the back of the box often mix in-game sequences with pre-rendered sections ...
My Coach is a series of video games released by Ubisoft mainly for the Nintendo DS and Wii gaming systems. Pauline Jacquey, the series producer, has described the series as a tool for "developing projects that make people feel that playing games is worth their while, allowing them to spend quality time with family and friends, learn a new skill, or improve their daily lives.” [1]
My Word Coach is a video game from Ubisoft for the Nintendo DS, Wii and iOS. It involves English vocabulary, and is intended to develop the ability to express oneself clearly and with confidence, using a system called Expression Potential, or EP. It uses words and definitions from the Cambridge Advanced Learner's Dictionary.
Intellivision Lives! is a compilation of over 60 Intellivision video games, originally produced by Mattel Electronics and INTV Corporation between 1978 and 1990. Using original game code and software emulation, Intellivision Productions released the compilation on a Windows and Macintosh hybrid CD-ROM in December 1998. [2]
Mega Man Zero Collection [a] is a compilation of all four Mega Man Zero video games, which were originally released for the Game Boy Advance between 2002 and 2005. It was developed by Inti Creates and published by Capcom, and was made available worldwide in June 2010 for the Nintendo DS.
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Several changes were made to the basic elements of Ōkami to make Ōkamiden suitable for the Nintendo DS. With fewer controls on the DS unit, the player only controls the movement of the characters in the game, with the camera set in an "on rails" manner to make sure the player was focused on the right areas to head toward. [28]