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  2. Game controller - Wikipedia

    en.wikipedia.org/wiki/Game_controller

    An example would be PlayStation's access controller which allows for a large joystick, eight buttons on a circular pad, and four ports to plug in additional buttons or accessories. [17] Xbox and Logitech have collaborated to make an adaptive controller with two large touch pads, a D-pad, three buttons, and 16 ports to plug in additional ...

  3. Arcade controller - Wikipedia

    en.wikipedia.org/wiki/Arcade_controller

    If the ball and bat top is uncomfortable, The 4 button layout and keyboard WASD are always available. This kind of format is most common in Hitbox arcade sticks. The type of joystick is a matter of personal preference and comfort, as different types of grips, and angles, and button types are vastly available. [1] [2] [3]

  4. Kempston Micro Electronics - Wikipedia

    en.wikipedia.org/wiki/Kempston_Micro_Electronics

    Kempston joystick interface Kempston Interface plugged into a Spectrum Plus ZX Spectrum Kempston Joystick Interface with 3 ports and cartridge slot. The Kempston Interface is a joystick interface used on the ZX Spectrum series of computers that allows controllers complying with the de facto Atari joystick port standard (using the DE-9 connector) to be used with the machine.

  5. Gamepad - Wikipedia

    en.wikipedia.org/wiki/Gamepad

    Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...

  6. Atari joystick port - Wikipedia

    en.wikipedia.org/wiki/Atari_joystick_port

    By the mid-1990s, the last home computer and game console models using Atari ports – often for both joystick and mouse – were discontinued. IBM PC-compatible computers, which did not have Atari joystick ports, became dominant in the home computer market, and console manufacturers such as Sega switched to other types of ports.

  7. Joystick - Wikipedia

    en.wikipedia.org/wiki/Joystick

    Possible elements of a video game joystick: 1. stick, 2. base, 3. trigger, 4. extra buttons, 5. autofire switch, 6. throttle, 7. hat switch (POV hat), 8. suction cups. A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.

  8. Gravis PC GamePad - Wikipedia

    en.wikipedia.org/wiki/Gravis_PC_GamePad

    The GamePad Pro utilized the 'button' signal lines on an analog PC joystick port to send digital signals (referred to as "GrIP") [1] to allow for both the use of ten buttons and the simultaneous use of up to four controllers connected by the controller's built-in piggyback plug. A switch on the pack of the non-USB pad could be used to allow the ...

  9. Mini PC - Wikipedia

    en.wikipedia.org/wiki/Mini_PC

    A mini PC (or miniature PC, nettop, or Smart Micro PC) is a small-sized, inexpensive, low-power, [citation needed] legacy-free desktop computer designed for basic tasks such as web browsing, accessing web-based applications, document processing, and audio/video playback. [1] [2] [3] The word nettop is a portmanteau of network and desktop.