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This is a list of deities of Dungeons & Dragons, including all of the 3.5 edition gods and powers of the "Core Setting" for the Dungeons & Dragons (D&D) roleplaying game. Religion is a key element of the D&D game, since it is required to support both the cleric class and the behavioural aspects of the ethical alignment system – 'role playing ...
A quartet of gods representing the seasons is common, though the identities of these deities vary from culture to culture. The Old Faith is closely associated with the bards of the Old Lore, to whom they entrust many of their secrets. The druids of the Old Faith are more loosely allied with the Rangers of the Gnarley. Their alignments differ ...
Gruumsh One-Eye, god of the orcs, is the god's greatest enemy, because Corellon took his eye in an ancient battle. The entire orc pantheon hates Corellon intensely. Corellon also opposes the deities of the goblinoids. Corellon was also the one to banish the drow goddess Lolth (Araushnee in the Forgotten Realms setting) to the Abyss. For this ...
General deities were known by the Celts throughout large regions, and are the gods and goddesses called upon for protection, healing, luck, and honour. The local deities from Celtic nature worship were the spirits of a particular feature of the landscape, such as mountains, trees, or rivers, and thus were generally only known by the locals in ...
Cernunnos on the Gundestrup cauldron (plate A). He sits cross-legged, wielding a torc in one hand and a ram-horned serpent in the other. Cernunnos is a Celtic stag god. His name is only clearly attested once, on the 1st-century Pillar of the Boatmen from Paris, where it is associated with an image of an aged, antlered figure with torcs around his horns.
The legion of fictional deities in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game covers an extensive range of spheres of influence, allowing players to customize the spiritual beliefs and powers of their characters, and as well as giving Dungeon Masters a long list of gods from which to design evil temples and minions.
There are no gods in Athas so clerics gain their powers by making pacts with elementals (earth, fire, water, air) or paraelemental (sun, silt, magma, rain) of the Inner Planes. In 4th Edition, clerics and other divine classes are not available. Druid: All: Druids gain their powers by serving the natural spirits of Athas. Dune Traders: All
Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the Forgotten Realms were more closely connected.