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  2. Rotation formalisms in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_formalisms_in...

    Rotation formalisms are focused on proper (orientation-preserving) motions of the Euclidean space with one fixed point, that a rotation refers to.Although physical motions with a fixed point are an important case (such as ones described in the center-of-mass frame, or motions of a joint), this approach creates a knowledge about all motions.

  3. Dot product - Wikipedia

    en.wikipedia.org/wiki/Dot_product

    In mathematics, the dot product or scalar product [note 1] is an algebraic operation that takes two equal-length sequences of numbers (usually coordinate vectors), and returns a single number. In Euclidean geometry, the dot product of the Cartesian coordinates of two vectors is widely used.

  4. Euler's equations (rigid body dynamics) - Wikipedia

    en.wikipedia.org/wiki/Euler's_equations_(rigid...

    In classical mechanics, Euler's rotation equations are a vectorial quasilinear first-order ordinary differential equation describing the rotation of a rigid body, using a rotating reference frame with angular velocity ω whose axes are fixed to the body.

  5. Rodrigues' rotation formula - Wikipedia

    en.wikipedia.org/wiki/Rodrigues'_rotation_formula

    Let k be a unit vector defining a rotation axis, and let v be any vector to rotate about k by angle θ (right hand rule, anticlockwise in the figure), producing the rotated vector . Using the dot and cross products, the vector v can be decomposed into components parallel and perpendicular to the axis k,

  6. Poinsot's ellipsoid - Wikipedia

    en.wikipedia.org/wiki/Poinsot's_ellipsoid

    Since the dot product of and is constant, and itself is constant, the angular velocity vector has a constant component in the direction of the angular momentum vector . This imposes a second constraint on the vector ω {\displaystyle {\boldsymbol {\omega }}} ; in absolute space, it must lie on the invariable plane defined by its dot product ...

  7. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    3D visualization of a sphere and a rotation about an Euler axis (^) by an angle of In 3-dimensional space, according to Euler's rotation theorem, any rotation or sequence of rotations of a rigid body or coordinate system about a fixed point is equivalent to a single rotation by a given angle about a fixed axis (called the Euler axis) that runs through the fixed point. [6]

  8. Euler's rotation theorem - Wikipedia

    en.wikipedia.org/wiki/Euler's_rotation_theorem

    A rigid motion in three dimensions that does not necessarily fix a point is a "screw motion". This is because a composition of a rotation with a translation perpendicular to the axis is a rotation about a parallel axis, while composition with a translation parallel to the axis yields a screw motion; see screw axis. This gives rise to screw theory.

  9. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    Every rotation in three dimensions is defined by its axis (a vector along this axis is unchanged by the rotation), and its angle — the amount of rotation about that axis (Euler rotation theorem). There are several methods to compute the axis and angle from a rotation matrix (see also axis–angle representation ).