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The Playing Cards block contains one emoji: U+1F0CF PLAYING CARD BLACK JOKER. [1] [2] The emoji presentation sequences refine and colorize the text presentation of the playing card suits. ♠︎♥︎♦︎♣︎ becomes ♠️♥️♦️♣️. This was done by appending the U+FE0F code point to the textual code points shown far above.
A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name. A numeric character reference uses the format &#nnnn; or &#xhhhh; where nnnn is the code point in decimal form, and hhhh is the code point in hexadecimal form.
2. ^ Grey areas indicate non-assigned code points Template documentation {{ Unicode chart Playing Cards }} provides a list of Unicode code points in the Playing Cards block.
The hardware code page of the original IBM PC supplied the following box-drawing characters, in what DOS now calls code page 437. This subset of the Unicode box-drawing characters is thus included in WGL4 and is far more popular and likely to be rendered correctly:
The Unicode block Playing Cards contains a full 56-card deck for the Minor Arcana (i.e. a standard 52-card deck with King, Queen and Jack picture court cards, and a Knight in all four suits) three jokers, 21 trump card images of the Major Arcana, and a backside.
A list of all the Unicode blocks, formatted as a table. Template parameters [Edit template data] Parameter Description Type Status Collapse state state Specify if the list should be collapsed by default. Suggested values mw-collapsed String optional "Blocks" are well-defined in Unicode. They are described from the numbering -way down: Unicode -> Plane -> Block -> code point. Think "scripts" if ...
Unicode defines two mapping methods: the Unicode Transformation Format (UTF) encodings, and the Universal Coded Character Set (UCS) encodings. An encoding maps (possibly a subset of) the range of Unicode code points to sequences of values in some fixed-size range, termed code units. All UTF encodings map code points to a unique sequence of ...
The number of code points in each block must be a multiple of 16. A block may contain code points that are reserved, not-assigned, etc. Each character that is assigned, has a single "block name" value from the 338 names assigned as of Unicode version 16.0. Unassigned code points outside of an existing block have the default value "No_block".