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It reflects a role-play simulation where several participants play with each other. The game represents a supply chain with a non-coordinated process where problems arise due to lack of information sharing. [1] This game outlines the importance of information sharing, supply chain management and collaboration throughout a supply chain process ...
The 'free game' option allows the player not to worry about turning a profit. The game is primarily considered to be a supply chain simulator, because many aspects of strategic, tactical and operational supply chain management are experienced. Next to this, the structure of the game allows the player to understand how supply chains can be modeled.
The player can zoom in and out at any time between a 2D strategy map and a 3D tactical map, while the game progresses in (pausable) real time. A unique mechanic is the creation of supply chains that connect to supply centres via the player's infrastructure, thus providing supplies for their armies.
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Hegemony III combines aspects of historical grand strategy games on a freely zoomable map with real-time tactical battles.In contrast to other strategy games, the player can zoom in and out at any time between a 2D strategy map and a 3D tactic map, while the game progresses completely in (pausable) real time.
Vehicle simulation game, Real-time strategy. 1988: ... Re-released as free software under the GPL. ... Chains of War: Matrix Games: Modern War, Alternate history ...
Another similar example of a business simulation (that models a startup business) is "SimVenture Classic". Trevor Chan is a notable developer of business simulation games, [9] having developed the 1995 game Capitalism, which has been described as the "best business simulation game". [1] A sequel, entitled Capitalism II, was released in 2001.
A simulation game is "a game that contains a mixture of skill, chance, and strategy to simulate an aspect of reality, such as a stock exchange".Similarly, Finnish author Virpi Ruohomäki states that "a simulation game combines the features of a game (competition, cooperation, rules, participants, roles) with those of a simulation (incorporation of critical features of reality).