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  2. First-class function - Wikipedia

    en.wikipedia.org/wiki/First-class_function

    C++11 closures can capture non-local variables by copy construction, by reference (without extending their lifetime), or by move construction (the variable lives as long as the closure does). The first option is safe if the closure is returned but requires a copy and cannot be used to modify the original variable (which might not exist any more ...

  3. Covariance and contravariance (computer science) - Wikipedia

    en.wikipedia.org/wiki/Covariance_and_contra...

    Read-only data types (sources) can be covariant; write-only data types (sinks) can be contravariant. Mutable data types which act as both sources and sinks should be invariant. To illustrate this general phenomenon, consider the array type. For the type Animal we can make the type Animal [], which is an "array of animals". For the purposes of ...

  4. Closure (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Closure_(computer_programming)

    The term closure is often used as a synonym for anonymous function, though strictly, an anonymous function is a function literal without a name, while a closure is an instance of a function, a value, whose non-local variables have been bound either to values or to storage locations (depending on the language; see the lexical environment section below).

  5. Blocks (C language extension) - Wikipedia

    en.wikipedia.org/wiki/Blocks_(C_language_extension)

    Unlike ordinary C function definitions, their value can capture state from their surrounding context. A block definition produces an opaque value which contains both a reference to the code within the block and a snapshot of the current state of local stack variables at the time of its definition.

  6. Purely functional programming - Wikipedia

    en.wikipedia.org/wiki/Purely_functional_programming

    Purely functional data structures are often represented in a different way than their imperative counterparts. [6] For example, array with constant-time access and update is a basic component of most imperative languages and many imperative data-structures, such as hash table and binary heap , are based on arrays.

  7. Persistent data structure - Wikipedia

    en.wikipedia.org/wiki/Persistent_data_structure

    In computing, a persistent data structure or not ephemeral data structure is a data structure that always preserves the previous version of itself when it is modified. Such data structures are effectively immutable , as their operations do not (visibly) update the structure in-place, but instead always yield a new updated structure.

  8. C++17 - Wikipedia

    en.wikipedia.org/wiki/C++17

    C++17 is a version of the ISO/IEC 14882 standard for ... Lambda expressions can capture "*this" by value ... unordered_map key-value associative data structures [33 ...

  9. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    Encapsulation is the hiding of information to ensure that data structures and operators are used as intended and to make the usage model more obvious to the developer. C++ provides the ability to define classes and functions as its primary encapsulation mechanisms.