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  2. Projective geometry - Wikipedia

    en.wikipedia.org/wiki/Projective_geometry

    There are two types, points and lines, and one "incidence" relation between points and lines. The three axioms are: G1: Every line contains at least 3 points; G2: Every two distinct points, A and B, lie on a unique line, AB. G3: If lines AB and CD intersect, then so do lines AC and BD (where it is assumed that A and D are distinct from B and C).

  3. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Lineline_intersection

    Assume that we want to find intersection of two infinite lines in 2-dimensional space, defined as a 1 x + b 1 y + c 1 = 0 and a 2 x + b 2 y + c 2 = 0. We can represent these two lines in line coordinates as U 1 = (a 1, b 1, c 1) and U 2 = (a 2, b 2, c 2). The intersection P′ of two lines is then simply given by [4]

  4. Playfair's axiom - Wikipedia

    en.wikipedia.org/wiki/Playfair's_axiom

    Two straight lines which intersect one another cannot be both parallel to the same straight line. Playfair acknowledged Ludlam and others for simplifying the Euclidean assertion. In later developments the point of intersection of the two lines came first, and the denial of two parallels became expressed as a unique parallel through the given point.

  5. Intersection (geometry) - Wikipedia

    en.wikipedia.org/wiki/Intersection_(geometry)

    In geometry, an intersection is a point, line, or curve common to two or more objects (such as lines, curves, planes, and surfaces). The simplest case in Euclidean geometry is the lineline intersection between two distinct lines , which either is one point (sometimes called a vertex ) or does not exist (if the lines are parallel ).

  6. Vanishing point - Wikipedia

    en.wikipedia.org/wiki/Vanishing_point

    2. Let A, B, and C be three mutually orthogonal straight lines in space and v A ≡ (x A, y A, f), v B ≡ (x B, y B, f), v C ≡ (x C, y C, f) be the three corresponding vanishing points respectively. If we know the coordinates of one of these points, say v A, and the direction of a straight line on the image plane, which passes through a ...

  7. Arrangement of lines - Wikipedia

    en.wikipedia.org/wiki/Arrangement_of_lines

    The vertices of the arrangement are isolated points belonging to two or more lines, where those lines cross each other. [1] The boundary of a cell is the system of edges that touch it, and the boundary of an edge is the set of vertices that touch it (one vertex for a ray and two for a line segment).

  8. Vertex (geometry) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(geometry)

    A vertex of an angle is the endpoint where two lines or rays come together. In geometry, a vertex (pl.: vertices or vertexes) is a point where two or more curves, lines, or edges meet or intersect. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra are vertices. [1] [2] [3]

  9. Cayley–Bacharach theorem - Wikipedia

    en.wikipedia.org/wiki/Cayley–Bacharach_theorem

    d = 1: 2 and 1: two points determine a line, two lines intersect in a point, d = 2: 5 and 4: five points determine a conic, two conics intersect in four points, d = 3: 9 and 9: nine points determine a cubic, two cubics intersect in nine points, d = 4: 14 and 16. Thus these first agree for 3, and the number of intersections is larger when d > 3.