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Designed to effectively be a police simulator, Police Quest features relatively simple puzzles, but relies strongly on strict adherence to proper police procedure, as detailed in the game's manual. Police Quest was a moderate critical and commercial success, spawning the successful Police Quest series, which later evolved into the SWAT series ...
Police Quest (or SWAT) is a series of police simulation video games produced and published by Sierra On-Line between 1987 and 1998. The first five were adventure simulation games, the first three of which were designed by former police officer Jim Walls.
Whereas previous Police Quest installments included a police procedure handbook that functioned as a proper game manual with relevant gameplay information, Open Season included an actual LAPD policy handbook that, while informative, focused more on LAPD resources such as radio codes, uniform dress, and legal regulations, but largely lacked ...
Police Quest III: The Kindred (also known as Police Quest III) is a 1991 police procedural point-and-click adventure video game developed and published by Jim Walls and Sierra On-Line. It is the third installment in the Police Quest series. The game finishes the story of police officer Sonny Bonds, who seeks revenge after his wife is attacked ...
Police Quest II: The Vengeance (also known as Police Quest II) is a 1988 police procedural adventure video game developed and published by Jim Walls and Sierra On-Line. It is the second installment in the Police Quest series. The game continues the story of police officer Sonny Bonds as he attempts to apprehend an escaped convict.
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Police Quest: SWAT 2 (stylized as SWAT 2) is a 1998 real-time tactics video game developed by Yosemite Entertainment and published by Sierra FX (both studios of Sierra On-Line) exclusively for Microsoft Windows. It is the sixth installment in the Police Quest series and the second installment in the SWAT subseries.
It is the seventh installment of the Police Quest series and the third installment in the SWAT subseries. Set in the then-future year of 2005, the game follows the Los Angeles Police Department (LAPD) Metropolitan Division SWAT unit as they combat a wave of violent crime and terrorism in Los Angeles in the lead-up to a nuclear disarmament ...