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Happy Feet (video game) High School Musical 2: Work This Out! High School Musical: Makin' the Cut! High School Musical: Sing It! Home on the Range (video game) Hooked on You: A Dead by Daylight Dating Sim
The game is based on a university project where the task was to create a game demo for a target audience of one person. The XNA demo was made in three weeks and was 2D and turn-based. Over a couple of months, the demo was turned into Conquistador Mobile , a gamebook -style strategy adventure game with branching narrative released for Windows ...
Behaviour Interactive Chile Ltda. (Behaviour Santiago; formerly Wanako Games Chile Ltda.) was a Chilean video game developer based in Santiago.The company was founded as Wanako Games in 2002, by Esteban Sosnik, Tiburcio de la Cárcova, Santiago Bilinkis, Wenceslao Casares.
Behaviour's operations are divided into two business units – Services and Original Games. [32] Its Services unit provides work-for-hire development services to major video game and entertainment industry brands such as Disney, Sony, Activision, Warner Bros. Discovery, Ubisoft, HBO and Nintendo and also includes an Immersive Entertainment vertical that has a primary focus on location-based ...
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My Spanish Coach led all Nintendo DS games in sales during the week of August 15, 2008 to August 21, 2008. [32] The gameplay received mixed reviews from critics. In a review of the PSP version of My Spanish Coach, IGN noted that acquiring mastery points in the minigames lead to "quite a bit of grinding" due to the game's repetitive structure. [5]
This is a dynamic list and may never be able to satisfy particular standards for completeness. You can help by adding missing items with reliable sources. This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. Find sources: "List of video games developed in Spain ...
In gaming, game designers create digital environments and game levels that shape, facilitate and even teach problem solving. [2] Games also teach students that failure is inevitable, but not irrevocable. In school, failure is a big deal. In games, players can just start over from the last save.
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