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  2. Category:Fallout (series) user templates - Wikipedia

    en.wikipedia.org/wiki/Category:Fallout_(series...

    [[Category:Fallout (series) user templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Fallout (series) user templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.

  3. Character creation - Wikipedia

    en.wikipedia.org/wiki/Character_creation

    To speed up and simplify the character creation process, many games use character templates. These are sample characters representing genre -typical archetypes . Templates can be completely ready-made or only define the statistics necessary for a character to fill a particular occupation or dramatic role.

  4. Tim Cain - Wikipedia

    en.wikipedia.org/wiki/Tim_Cain

    Timothy Cain is an American video game developer and YouTuber best known as the creator, producer, lead programmer and one of the main designers of the 1997 video game Fallout. [1] [2] In 2009, he was chosen by IGN as one of the top 100 game creators of all time. [3]

  5. Template:Fallout series - Wikipedia

    en.wikipedia.org/wiki/Template:Fallout_series

    This template's initial visibility currently defaults to autocollapse, meaning that if there is another collapsible item on the page (a navbox, sidebar, or table with the collapsible attribute), it is hidden apart from its title bar; if not, it is fully visible. To change this template's initial visibility, the |state= parameter may be used:

  6. Fallout 2 - Wikipedia

    en.wikipedia.org/wiki/Fallout_2

    An example of dialogue between characters in Fallout 2. Fallout 2 is a role-playing video game. The player begins by selecting one of three pre-made characters, or one with player-customized attributes. The protagonist, known as the Chosen One, has seven primary statistics that the player can set: strength, perception, endurance, charisma ...

  7. Creation Engine - Wikipedia

    en.wikipedia.org/wiki/Creation_Engine

    The Creation Engine has been used to create role-playing video games such as The Elder Scrolls V: Skyrim, Fallout 4, and Fallout 76. A new iteration of the engine, Creation Engine 2, was used to create Starfield. The Creation Engine has been tailor-made for large-scale open-world RPGs. [1]

  8. Jason D. Anderson - Wikipedia

    en.wikipedia.org/wiki/Jason_D._Anderson

    Jason D. Anderson, usually credited as Jason Anderson, is a video game developer.He started out as a contract artist for Interplay on the USCF Chess project. He was later hired to work on Fallout for which he became Lead Technical Artist, working on the original game design, interface, and quests.

  9. Chris Avellone - Wikipedia

    en.wikipedia.org/wiki/Chris_Avellone

    Chris Avellone is an American video game designer and comic book writer.He worked for Interplay and Obsidian Entertainment before becoming a freelance designer and writer. He is best known for his work on role-playing video games such as Planescape: Torment, Star Wars Knights of the Old Republic II: The Sith Lords and the Fallout series.