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Direct-attached storage (DAS) is digital storage directly attached to the computer accessing it, as opposed to storage accessed over a computer network (i.e. network-attached storage). DAS consists of one or more storage units such as hard drives , solid-state drives , optical disc drives within an external enclosure .
Video game preservation is a form of preservation applied to the video game industry that includes, but is not limited to, digital preservation.Such preservation efforts include archiving development source code and art assets, digital copies of video games, emulation of video game hardware, maintenance and preservation of specialized video game hardware such as arcade games and video game ...
The Steam client functions include update maintenance, cloud storage, and community features such as direct messaging, an in-game overlay, discussion forums, and a virtual collectable marketplace. The storefront also offers productivity software , game soundtracks , videos, and sells hardware made by Valve, such as the Index and Steam Deck .
Network Direct Attached Storage (NDAS) is a proprietary storage area network system, originally marketed by the company Ximeta, for connecting external digital storage devices such as hard-disks, flash memory and tape drives via the Ethernet family of computer networks.
A direct-access storage device (DASD) (pronounced / ˈ d æ z d iː /) is a secondary storage device in which "each physical record has a discrete location and a unique address". The term was coined by IBM to describe devices that allowed random access to data, the main examples being drum memory and hard disk drives . [ 1 ]
The main advantages of digital distribution over the previously dominant retail distribution of video games include significantly reduced production, deployment, and storage costs. Games purchased digitally are legally licenses and not sold, meaning consumers do not have legal ownership and cannot resell their games.
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The main system is backed by an AMD Zen 2 system on a chip running at a variable frequency capped at 3.5 GHz, and a RDNA 2 GPU also running at a variable frequency capped at 2.23 GHz. The GPU has a total potential processing power of 10.28 teraflops. The system comes with 16 GB of memory. [21] The PlayStation 5 was launched with two models.