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  2. Revised simplex method - Wikipedia

    en.wikipedia.org/wiki/Revised_simplex_method

    For the rest of the discussion, it is assumed that a linear programming problem has been converted into the following standard form: =, where A ∈ ℝ m×n.Without loss of generality, it is assumed that the constraint matrix A has full row rank and that the problem is feasible, i.e., there is at least one x ≥ 0 such that Ax = b.

  3. Big M method - Wikipedia

    en.wikipedia.org/wiki/Big_M_method

    In operations research, the Big M method is a method of solving linear programming problems using the simplex algorithm.The Big M method extends the simplex algorithm to problems that contain "greater-than" constraints.

  4. Linear programming - Wikipedia

    en.wikipedia.org/wiki/Linear_programming

    However, some problems have distinct optimal solutions; for example, the problem of finding a feasible solution to a system of linear inequalities is a linear programming problem in which the objective function is the zero function (i.e., the constant function taking the value zero everywhere).

  5. Simplex algorithm - Wikipedia

    en.wikipedia.org/wiki/Simplex_algorithm

    The storage and computation overhead is such that the standard simplex method is a prohibitively expensive approach to solving large linear programming problems. In each simplex iteration, the only data required are the first row of the tableau, the (pivotal) column of the tableau corresponding to the entering variable and the right-hand-side.

  6. Branch and bound - Wikipedia

    en.wikipedia.org/wiki/Branch_and_bound

    Branch and bound (BB, B&B, or BnB) is a method for solving optimization problems by breaking them down into smaller sub-problems and using a bounding function to eliminate sub-problems that cannot contain the optimal solution. It is an algorithm design paradigm for discrete and combinatorial optimization problems, as well as mathematical ...

  7. LP-type problem - Wikipedia

    en.wikipedia.org/wiki/LP-type_problem

    The discovery of linear time algorithms for linear programming and the observation that the same algorithms could in many cases be used to solve geometric optimization problems that were not linear programs goes back at least to Megiddo (1983, 1984), who gave a linear expected time algorithm for both three-variable linear programs and the ...

  8. Branch and price - Wikipedia

    en.wikipedia.org/wiki/Branch_and_price

    Branch and price is a branch and bound method in which at each node of the search tree, columns may be added to the linear programming relaxation (LP relaxation). At the start of the algorithm, sets of columns are excluded from the LP relaxation in order to reduce the computational and memory requirements and then columns are added back to the LP relaxation as needed.

  9. Interior-point method - Wikipedia

    en.wikipedia.org/wiki/Interior-point_method

    An interior point method was discovered by Soviet mathematician I. I. Dikin in 1967. [1] The method was reinvented in the U.S. in the mid-1980s. In 1984, Narendra Karmarkar developed a method for linear programming called Karmarkar's algorithm, [2] which runs in provably polynomial time (() operations on L-bit numbers, where n is the number of variables and constants), and is also very ...