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  2. Guildmasters' Guide to Ravnica - Wikipedia

    en.wikipedia.org/wiki/Guildmasters'_Guide_to_Ravnica

    Guildmasters' Guide to Ravnica is a sourcebook that details the Ravnica campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game published in November 2018. [1] The world of Ravnica was originally created for the Magic: The Gathering collectible card game and first appeared in the card set Ravnica: City of Guilds ...

  3. Tome of Magic - Wikipedia

    en.wikipedia.org/wiki/Tome_of_Magic

    Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...

  4. Sorcerer (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Sorcerer_(Dungeons_&_Dragons)

    The sorcerer class was introduced in the third edition as being distinct from the wizard class, having more in common with contemporary fantasy fiction than the Vancian spell system of previous editions. [1] Sorcerers were introduced in the 3rd edition Player's Handbook, [2]: 18 and updated in the 3.5 edition Player's Handbook.

  5. Sorcerer (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Sorcerer_(role-playing_game)

    Sorcerer is an occult-themed indie role-playing game written by Ron Edwards and published through Adept Press. The game focuses on sorcerers who summon, bind, and interact with demons , powerful non-human entities who work with and against the sorcerer.

  6. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    [1]: 239 Magic was now divided into either arcane or divine magic. [2] This edition also includes what the game designer community would come to call the Vancian magic system. [1]: 240 [2] "In the Vancian model of magic, magic users must memorize all the spells which they wish to cast. When they cast a given spell, it disappears from memory and ...

  7. List of Dungeon Crawl Classics modules - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeon_Crawl...

    115: Chris Doyle, Adrian Pommier, Harley Stroh, Jeff LaSala: 2007: mega-dungeon campaign box set 51.5: The Sinister Secret of Whiterock: 1–3: Harley Stroh: 2007 52: Chronicle of the Fiend: 0–3: Mike Ferguson, Ken Hart, Andrew Hind, Phillip Larwood, Rick Maffei, Ross Payton, Adrian Pommier, Harley Stroh: 2008: Gen Con 2007 Tournament Module

  8. Sorcerer (video game) - Wikipedia

    en.wikipedia.org/wiki/Sorcerer_(video_game)

    PC Magazine gave Sorcerer 10.5 points out of 12. It noted the dramatic opening and the game's "predisposition against violence", offering the player spells instead of weapons. [ 4 ] Zzap!64 noted the high (£45.30) British price of the game and necessity to own a disk drive, but called it "a tremendous challenge and full of surprises ...

  9. Cortex Classic System - Wikipedia

    en.wikipedia.org/wiki/Cortex_Classic_System

    It was subsequently used for their licensed Battlestar Galactica and Supernatural RPGs, and brought out as a stand-alone system in the Cortex System Role Playing Game book [2] (also called the Cortex Classic System Role Playing Game). [3] Serenity, using the Cortex System, was the 2005 Origins Award Gamer's Choice Role Playing Game of the Year. [4]