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  2. Wizard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(Dungeons_&_Dragons)

    In this edition, the mage became an all-purpose wizard who could cast any wizardly spell, including many only available to illusionists in the first edition, like color spray and chromatic orb. The wizard spell list was unified, and illusionists became one of many specialist wizard types who focussed on a specific "school" of magic. The other ...

  3. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.

  4. The Complete Wizard's Handbook - Wikipedia

    en.wikipedia.org/wiki/The_Complete_Wizard's_Handbook

    The Complete Wizard's Handbook is a rules supplement to the 2nd edition Player's Handbook that details magician characters, including their school of magic, their wizard kit subclass, and their career, and the book also includes new spells, and more rules for spells. [1] The book introduced the wizard kit, a character package for a wizard with ...

  5. List of Pathfinder books - Wikipedia

    en.wikipedia.org/wiki/List_of_Pathfinder_books

    Pathfinder Chronicles: Dragons Revisited: March 2009 64 978-1-60125-165-7: Paperback PZO9207 Mike McArtor Pathfinder Chronicles: Dark Markets: A Guide to Katapesh: April 2009 64 978-1-60125-166-4: Paperback PZO9208 Stephen S. Greer, Amber E. Scott Pathfinder Chronicles: The Great Beyond: May 2009 64 978-1-60125-167-1: Paperback PZO9209 Amber ...

  6. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    In the Dungeons & Dragons game, magic is a force of nature and a part of the world. Since the publication of Advanced Dungeons & Dragons (1977), magic has typically been divided into two main types: arcane, which comes from the world and universe around the caster, and divine, which is inspired from above (or below): the realms of gods and demons.

  7. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    The original D&D was published as a box set in 1974 and features only a handful of the elements for which the game is known today: just three character classes (fighting-man, magic-user, and cleric); four races (human, dwarf, elf, and hobbit); only a few monsters; only three alignments (lawful, neutral, and chaotic).

  8. Complete Arcane - Wikipedia

    en.wikipedia.org/wiki/Complete_Arcane

    It occurred to me that abjuration was the school of magic manipulating magic (for example, dispel magic) . . . which means that abjurers really ought to be the nastiest spell-duelists out there. If you want to build a wizard who specializes in gunslinging against other wizards, Abjuration should be your specialty.

  9. List of Dragonlance modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dragonlance...

    Required SAGA System or Advanced Dungeons & Dragons. [64] Miscellaneous Dragonlance Classics: 15th Anniversary Edition: Steve Miller, Stan! Brown: 1999 0-7869-1350-9: Rewrite of the original Dragonlance Chronicles adventures. Required SAGA System or Advanced Dungeons & Dragons. [6] [65] [66] [67] Fate Deck: Steven Brown, Steve Miller, Ed Stark 1998