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Rule as Written (or RAW): The rules "without regard to the designers’ intent. The text is forced to stand on its own". [ 73 ] Game designer Jeremy Crawford wrote, "In a perfect world, RAW and RAI align perfectly, but sometimes the words on the page don’t succeed at communicating the designers’ intent.
Eclipse Phase (role-playing game), a science–fiction, role–playing game Topics referred to by the same term This disambiguation page lists articles associated with the title Eclipse phase .
The order in which the characters act is usually dependent on their attributes, such as speed or agility. This system rewards strategic planning more than quickness. It also points to the fact that realism in games is a means to the end of immersion in the game world, not an end in itself. A turn-based system makes it possible, for example, to ...
Some outcomes are determined by the game system, and some are chosen by the GM. [19] This is the format in which role-playing games were first popularized. In contrast, many indie role-playing games experiment with different structures of play, such as sharing the responsibility for creating setting details and NPCs among all players. [20]
The Fuzion 5.02 rules uses the term "generic" to describe its basic ruleset as separate from its Champions and Interlock forerunners. [2] In the second paragraph of the introduction to GURPS 3rd Edition the authors define "generic" as a means to satisfy players and game masters of many styles of play and feel for rules. [3]
[33]: 197 Steve Jackson wanted to design a role-playing game rules system and had three goals in mind: this system must be detailed and realistic; it must be logical and well-organized; and this system must be adaptable enough to be used with any setting and level of play; this system of rules was eventually released as GURPS (1986).
Basic Role-Playing (BRP) is a tabletop role-playing game which originated in the RuneQuest fantasy role-playing game. Chaosium released the BRP standalone booklet in 1980 in the boxed set release of the second edition of RuneQuest.
The original boxed set of the game included a 64-page rule book and a sample adventure, "Operation: Sprechenhaltestelle". The TSR Product Code for the original boxed set is TSR-7006. [ 3 ] The game was developed over a period of two years by Rasmussen and TSR editor Allen Hammack . [ 2 ]