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  2. List of WebGL frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_WebGL_frameworks

    TypeScript/JavaScript adaptation of the Away3D engine built in Flash. Babylon.js: JavaScript, TypeScript: No Yes Yes Yes Yes Native (1.0 and 2.0) Yes Babylon, glTF, OBJ, STL [2] glTF Apache License 2.0 JavaScript framework for building 3D games with HTML 5 and WebGL. Clara.io: JavaScript, REST API: Yes Yes No Yes No Native (1.0 and 2.0) Yes

  3. Babel (transcompiler) - Wikipedia

    en.wikipedia.org/wiki/Babel_(transcompiler)

    Babel is a free and open-source JavaScript transcompiler that is mainly used to convert ECMAScript 2015+ (ES6+) code into backwards-compatible JavaScript code that can be run by older JavaScript engines. It allows web developers to take advantage of the newest features of the language. [4]

  4. 3DXML - Wikipedia

    en.wikipedia.org/wiki/3DXML

    The 3DXML file is a zip archive file that contains a BOM file and one or more 3D representation files. Renaming the file from .3dxml to .zip allows a program like WinZip to open the archive. The 3DXML file can contain 3D representation files stored in either XML or binary format and they can contain either surface data, as a mesh that can be ...

  5. glTF - Wikipedia

    en.wikipedia.org/wiki/GlTF

    The KTX 2.0 extension for universal texture compression enables 3D models in the glTF format to be highly compressed and to use natively supported texture formats, reducing file size and boosting rendering speed. [28] Draco is a glTF extension for mesh compression, to compress and decompress 3D meshes, to help reduce the size of 3D files.

  6. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    The OBJ file format is a simple data-format that represents 3D geometry alone – namely, the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of vertices, and texture vertices. Vertices are stored in a counter-clockwise order by default, making ...

  7. Well-known text representation of geometry - Wikipedia

    en.wikipedia.org/wiki/Well-known_text...

    Coordinates for geometries may be 2D (x, y), 3D (x, y, z), 4D (x, y, z, m) with an m value that is part of a linear referencing system or 2D with an m value (x, y, m). Three-dimensional geometries are designated by a "Z" after the geometry type and geometries with a linear referencing system have an "M" after the geometry type.

  8. Universal 3D - Wikipedia

    en.wikipedia.org/wiki/Universal_3D

    Universal 3D (U3D) is a compressed file format standard for 3D computer graphics data.. The format was defined by a special consortium called 3D Industry Forum that brought together a diverse group of companies and organizations, including Intel, Boeing, HP, Adobe Systems, Bentley Systems, Right Hemisphere and others whose main focus had been the promotional development of 3D graphics for use ...

  9. ISO 10303-21 - Wikipedia

    en.wikipedia.org/wiki/ISO_10303-21

    STEP-file is a widely used [1] data exchange form of STEP. ISO 10303 can represent 3D objects in computer-aided design (CAD) and related information. Due to its ASCII structure, a STEP-file is easy to read, with typically one instance per line. The format of a STEP-file is defined in ISO 10303-21 Clear Text Encoding of the Exchange Structure. [2]