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  2. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  3. AI Dungeon - Wikipedia

    en.wikipedia.org/wiki/AI_Dungeon

    AI Dungeon is a text adventure game that uses artificial intelligence to generate random storylines in response to player-submitted stimuli. [1] [2] [3] [4]In the game, players are prompted to choose a setting for their adventure (e.g. fantasy, mystery, apocalyptic, cyberpunk, zombies), [5] [6] followed by other options relevant to the setting (such as character class for fantasy settings).

  4. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    Chess is a turn-based strategy game that is considered a difficult AI problem due to the computational complexity of its board space. Similar strategy games are often solved with some form of a Minimax Tree Search. These types of AI agents have been known to beat professional human players, such as the historic 1997 Deep Blue versus Garry ...

  5. ChatGPT successor creates entire video games in minutes - AOL

    www.aol.com/chatgpt-successor-creates-entire...

    Users of OpenAI’s new model GPT-4 created classic games like Pong and Snake with no coding experience. Skip to main content. News. 24/7 help. For premium support please call: 800-290 ...

  6. General game playing - Wikipedia

    en.wikipedia.org/wiki/General_game_playing

    General Game Playing is a project of the Stanford Logic Group of Stanford University, California, which aims to create a platform for general game playing. It is the most well-known effort at standardizing GGP AI, and generally seen as the standard for GGP systems. The games are defined by sets of rules represented in the Game Description Language.

  7. Matchbox Educable Noughts and Crosses Engine - Wikipedia

    en.wikipedia.org/wiki/Matchbox_Educable_Noughts...

    Michie completed his essay on MENACE in 1963, [4] "Experiments on the mechanization of game-learning", as well as his essay on the BOXES Algorithm, written with R. A. Chambers [6] and had built up an AI research unit in Hope Park Square, Edinburgh, Scotland. [7] MENACE learned by playing increasing matches of noughts and crosses.

  8. 2 Tech Stocks You Can Buy and Hold for the Next Decade

    www.aol.com/2-tech-stocks-buy-hold-110200877.html

    Image source: Getty Images. 2. Microsoft. One company that has proven to be very adaptable over the years is Microsoft (NASDAQ: MSFT).The company has long been the leader it worker productivity ...

  9. Category:Game artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Category:Game_artificial...

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