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  2. Nvidia ShadowPlay - Wikipedia

    en.wikipedia.org/wiki/Nvidia_ShadowPlay

    Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively. [1] [2] ShadowPlay is supported for any Nvidia GTX 600 series ...

  3. Comparison of screencasting software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_screen...

    This software is commonly used for desktop recording, gameplay recording and video editing. Screencasting software is typically limited to streaming and recording desktop activity alone, in contrast with a software vision mixer, which has the capacity to mix and switch the output between various input streams.

  4. List of features removed in Windows 11 - Wikipedia

    en.wikipedia.org/wiki/List_of_features_removed...

    Windows 11 is the latest major release of the Windows NT operating system and the successor of Windows 10. Some features of the operating system were removed in comparison to Windows 10, and further changes in older features have occurred within subsequent feature updates to Windows 11. Following is a list of these.

  5. Nvidia NVENC - Wikipedia

    en.wikipedia.org/wiki/Nvidia_NVENC

    The NVIDIA GT 1030 and the Mobile Quadro P500 are GP108 chips that don't support the NVENC encoder. [11] In laptop graphics, NVIDIA MX Graphics do not include NVENC as they are based on a Maxwell-generation GM108 or a Pascal-generation GP108 chip. [15] The GeForce MX350 is a GP107 chip whose NVENC encoder is disabled during manufacture.

  6. GeForce - Wikipedia

    en.wikipedia.org/wiki/GeForce

    At the same time, Nvidia announced ShadowPlay, a screen capture solution that used an integrated H.264 encoder built into the Kepler architecture that Nvidia had not revealed previously. It could be used to record gameplay without a capture card, and with negligible performance decrease compared to software recording solutions, and was ...

  7. Nvidia G-Sync - Wikipedia

    en.wikipedia.org/wiki/Nvidia_G-Sync

    G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...

  8. NonVisual Desktop Access - Wikipedia

    en.wikipedia.org/wiki/NonVisual_Desktop_Access

    It provided support for Microsoft Windows 2000 onwards, and provided screen reading capabilities such as basic support for some third-party software and web browsing. Towards the end of 2006, Curran named his project Nonvisual Desktop Access (NVDA) and released version 0.5 the following year.

  9. Bandicam - Wikipedia

    en.wikipedia.org/wiki/Bandicam

    Bandicam consists of three main modes. One is the Screen Recording mode, which can be used for recording a certain area on the PC screen. The other is the Game Recording mode, which can record the target created in DirectX or OpenGL. [2] And the last is the Device Recording mode which records Webcams and HDMI devices. [3] Bandicam displays an ...