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  2. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    Roblox occasionally hosts real-life and virtual events. They have in the past hosted events such as BloxCon, which was a convention for ordinary players on the platform. [45] Roblox operates annual Easter egg hunts [51] and also hosts an annual event called the "Bloxy Awards", an awards ceremony that also functions as a fundraiser. The 2020 ...

  3. Roblox Corporation - Wikipedia

    en.wikipedia.org/wiki/Roblox_Corporation

    Roblox Corporation's co-founder and CEO, David Baszucki, in 2018. Roblox Corporation was founded by David Baszucki and Erik Cassel. Baszucki had previously founded Knowledge Revolution, an educational software company, in 1989. With him and Cassel, the company developed Interactive Physics, a 2D physics simulation released in the same year.

  4. Adaptive step size - Wikipedia

    en.wikipedia.org/wiki/Adaptive_step_size

    In mathematics and numerical analysis, an adaptive step size is used in some methods for the numerical solution of ordinary differential equations (including the special case of numerical integration) in order to control the errors of the method and to ensure stability properties such as A-stability. Using an adaptive stepsize is of particular ...

  5. Step potential - Wikipedia

    en.wikipedia.org/wiki/Step_potential

    In quantum mechanics and scattering theory, the one-dimensional step potential is an idealized system used to model incident, reflected and transmitted matter waves.The problem consists of solving the time-independent Schrödinger equation for a particle with a step-like potential in one dimension.

  6. Ray marching - Wikipedia

    en.wikipedia.org/wiki/Ray_marching

    Ray marching is also used in physics simulations as an alternative to ray tracing where analytic solutions of the trajectories of light or sound waves are solved. Ray marching for computer graphics often takes advantage of SDFs to determine a maximum safe step-size, while this is less common in physics simulations a similar adaptive step method ...

  7. Verlet integration - Wikipedia

    en.wikipedia.org/wiki/Verlet_integration

    Verlet integration (French pronunciation:) is a numerical method used to integrate Newton's equations of motion. [1] It is frequently used to calculate trajectories of particles in molecular dynamics simulations and computer graphics.

  8. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    2D-based level geometry, sprites, and particles, uses clever methods to give illusion of 3D depth. id Tech 2 Quake engine: C: 1999 QuakeC: Yes 3D Windows, Linux, macOS: Quake, Hexen II, Wrath: Aeon of Ruin: GPL-2.0-or-later: Also termed the Quake engine. First true 3D id Tech engine. id Tech 2.5 Quake II engine: C: 2001 C: Yes 3D Windows, Linux ...

  9. Temporal discretization - Wikipedia

    en.wikipedia.org/wiki/Temporal_discretization

    Here, the time step is restricted by the stability limit of the solver (i.e., time step is limited by the Courant–Friedrichs–Lewy condition). To be accurate with respect to time the same time step should be used in all the domain, and to be stable the time step must be the minimum of all the local time steps in the domain.