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Marvel: Ultimate Alliance 2 is a 2009 action role-playing video game featuring characters from Marvel Comics. It is the sequel to 2006's Marvel: Ultimate Alliance , and the second installment in the Marvel: Ultimate Alliance series.
Cloak and Dagger appear as assist characters in Spider-Man and Venom: Maximum Carnage. [121] Cloak and Dagger appear as non-player characters (NPCs) and bosses in Marvel: Ultimate Alliance 2, voiced by Ahmed Best and America Young, respectively. [citation needed]
Marvel: Ultimate Alliance is a 2006 action role-playing video game published by Activision for various gaming systems. Developed by Raven Software, Ultimate Alliance is set within the fictional Marvel Universe and features many of the superheroes, supervillains, and supporting characters that appear in publications by Marvel Comics.
One X-Men character, Wolverine, has starred in several eponymous action games; the first game was the 1990 Wolverine. X-Men characters also frequently appear in Marvel games that focus on several of its comic book franchises, including Marvel vs. Capcom: Clash of Super Heroes and Marvel: Ultimate Alliance.
Jean Grey / Phoenix appears as a playable character in Marvel: Ultimate Alliance 2, voiced by Molly Hagan. [4] Jean Grey / Phoenix appears as a playable character in Marvel vs. Capcom 3: Fate of Two Worlds, [5] voiced again by Jennifer Hale. [6]
Maria Hill first appeared in The New Avengers #4 (March 2005), and was created by Brian Michael Bendis and David Finch. [1]Joe Quesada, who was Marvel's editor-in-chief during her first appearance, describes the character thus: "[Hill] is such a strong personality, she's like a force of nature and quite frankly, while perhaps not immediately loved by all involved, she's certainly as strong and ...
The Norman Osborn incarnation of the Green Goblin appears as a playable character in Marvel: Ultimate Alliance 2, voiced by Armin Shimerman. This version's default appearance is based on Norman's Thunderbolts design. [30] He is among several supervillains controlled by S.H.I.E.L.D.'s nanites until they go rogue when the nanites attain sentience.
The early Ultima games referred to the player-protagonist as the Stranger, with an open game design that allowed players to complete quests through theft or violence.After the release of Ultima III, creator Richard Garriott received letters from parents that criticized the Ultima series for allowing immoral actions, such as theft or murder against peaceful citizens.
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