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In mathematics, a multiple is the product of any quantity and an integer. [1] In other words, for the quantities a and b, it can be said that b is a multiple of a if b = na for some integer n, which is called the multiplier.
In arbitrary-precision arithmetic, it is common to use long multiplication with the base set to 2 w, where w is the number of bits in a word, for multiplying relatively small numbers. To multiply two numbers with n digits using this method, one needs about n 2 operations. More formally, multiplying two n-digit numbers using long multiplication ...
For example, multiplying the lengths (in meters or feet) of the two sides of a rectangle gives its area (in square meters or square feet). Such a product is the subject of dimensional analysis. The inverse operation of multiplication is division. For example, since 4 multiplied by 3 equals 12, 12 divided by 3 equals 4.
and a carry c r−1 < a. Although the theory of MWC generators permits a > b, a is almost always chosen smaller for convenience of implementation. The state transformation function of an MWC generator is one step of Montgomery reduction modulo p. The state is a large integer with most significant word c n−1 and least significant word x n−r.
For example, in the real numbers, the squaring operation only produces non-negative numbers; the codomain is the set of real numbers, but the range is the non-negative numbers. Operations can involve dissimilar objects: a vector can be multiplied by a scalar to form another vector (an operation known as scalar multiplication ), [ 13 ] and the ...
In binary encoding each long number is multiplied by one digit (either 0 or 1), and that is much easier than in decimal, as the product by 0 or 1 is just 0 or the same number. Therefore, the multiplication of two binary numbers comes down to calculating partial products (which are 0 or the first number), shifting them left, and then adding them ...
The search for these numbers can be sped up by using additional properties of the decimal digits of these record-breaking numbers. These digits must be in increasing order (with the exception of the second number, 10), and – except for the first two digits – all digits must be 7, 8, or 9.
Figure 2 is used for the multiples of 2, 4, 6, and 8. These patterns can be used to memorize the multiples of any number from 0 to 10, except 5. As you would start on the number you are multiplying, when you multiply by 0, you stay on 0 (0 is external and so the arrows have no effect on 0, otherwise 0 is used as a link to create a perpetual cycle).