Search results
Results from the WOW.Com Content Network
This adventure involves finding an ancient goblin artifact. It is a 4th Edition Dungeons & Dragons adventure placed within the Eberron Setting. [5] 2–5: 978-0-7869-5017-1: Dolurrh's Dawn ― February 2012: Received as a reward for a charitable donation to the Reach Out And Read organization. [6] [citation needed] – Khyber's Harvest ― June ...
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.
Incorporates rules from the Player's Option books. Generic setting. 2502: Hail the Heroes: 1–3: Tim Beach: 1994: Set in Mystara. Includes an interactive audio CD for use with the adventure. 9534: A Hero's Tale: 1-10: Monte Cook: 1996: Adventure anthology suitable for any campaign world. 9436: In the Phantom's Wake: 3–5 "Slade" Henson: 1993 ...
The Dungeon Master's Guide II introduces Dungeon Masters to various types of people who enjoy the D&D game, and it explains what they enjoy. Examples include: Brilliant planner—A leader-type who is happiest when planning for the night's adventure; Cool guy—Player who likes to get cool powers and cool weapons
Required SAGA System or Advanced Dungeons & Dragons. [64] Miscellaneous Dragonlance Classics: 15th Anniversary Edition: Steve Miller, Stan! Brown: 1999 0-7869-1350-9: Rewrite of the original Dragonlance Chronicles adventures. Required SAGA System or Advanced Dungeons & Dragons. [6] [65] [66] [67] Fate Deck: Steven Brown, Steve Miller, Ed Stark 1998
The Dungeon Master's Guide (DMG [1] or DM's Guide; in some printings, the Dungeon Masters Guide or Dungeon Master Guide) is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master. [2]
Large, flightless bird. Evil and intelligent, it originates from the plane of Acheron. CJ Miozzi included the achaierai on The Escapist's list of "The Dumbest Dungeons & Dragons Monsters Ever (And How To Use Them)". [4] Allip: Undead spirit of someone driven to madness and suicide. Looks as it did in life, but with features distorted by madness.
39: The Ruins of Castle Churo: 1–3: Alex Anderegg: 2007: includes 3.5e DM's screen 40: Devil in the Mists: 7–9: Mike Ferguson: 2007: related to DCC #7 41: The Lost Arrows of Aristemis: 1–3: Smaugdragon: 2007 42: Secret of the Stonearm: 2–3: Luke Johnson: 2007 43: Curse of the Barrens: 3–5: Greg Oppedisano: 2007 44: Dreaming Caverns of ...