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Scalability is the property of a system to handle a growing amount of work. One definition for software systems specifies that this may be done by adding resources to the system. [ 1] In an economic context, a scalable business model implies that a company can increase sales given increased resources. For example, a package delivery system is ...
Scalability testing. Scalability testing is the testing of a software application to measure its capability to scale up or scale out in terms of any of its non-functional capability. Performance, scalability and reliability testing are usually grouped together by software quality analysts . The main goals of scalability testing are to determine ...
Database scalability has three basic dimensions: amount of data, volume of requests and size of requests. Requests come in many sizes: transactions generally affect small amounts of data, but may approach thousands per second; analytic queries are generally fewer, but may access more data. A related concept is elasticity, the ability of a ...
A field of view. In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle, although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from ...
e. Cloud gaming, sometimes called gaming on demand or game streaming, is a type of online gaming that runs video games on remote servers and streams the game's output (video, sound, etc) directly to a user's device, or more colloquially, playing a game remotely from a cloud. It contrasts with traditional means of gaming, wherein a game is run ...
Michael Steven Grant of New York City wants to retire in a smaller-scale place with access to a larger city. Here’s why he likes Sitges on Spain’s Mediterranean coast. He wants a less hectic ...
Autoscaling. Autoscaling, also spelled auto scaling or auto-scaling, and sometimes also called automatic scaling, is a method used in cloud computing that dynamically adjusts the amount of computational resources in a server farm - typically measured by the number of active servers - automatically based on the load on the farm.
Most MMOs follow a vertical progression tree in which you place the game's version of skill points in an upward-growing tree or pyramid, with skills following a guided path to the best skill of a ...