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  2. Scalability - Wikipedia

    en.wikipedia.org/wiki/Scalability

    Scalability is the property of a system to handle a growing amount of work. One definition for software systems specifies that this may be done by adding resources to the system. [ 1] In an economic context, a scalable business model implies that a company can increase sales given increased resources. For example, a package delivery system is ...

  3. Scalability testing - Wikipedia

    en.wikipedia.org/wiki/Scalability_testing

    Scalability testing. Scalability testing is the testing of a software application to measure its capability to scale up or scale out in terms of any of its non-functional capability. Performance, scalability and reliability testing are usually grouped together by software quality analysts . The main goals of scalability testing are to determine ...

  4. Database scalability - Wikipedia

    en.wikipedia.org/wiki/Database_scalability

    Database scalability has three basic dimensions: amount of data, volume of requests and size of requests. Requests come in many sizes: transactions generally affect small amounts of data, but may approach thousands per second; analytic queries are generally fewer, but may access more data. A related concept is elasticity, the ability of a ...

  5. Shard (database architecture) - Wikipedia

    en.wikipedia.org/wiki/Shard_(database_architecture)

    A database shard, or simply a shard, is a horizontal partition of data in a database or search engine. Each shard is held on a separate database server instance, to spread load. Some data within a database remains present in all shards, [ a] but some appear only in a single shard. Each shard (or server) acts as the single source for this subset ...

  6. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    A field of view. In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle, although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from ...

  7. He wants a less hectic, car-free life. Here’s why this ...

    www.aol.com/wants-less-hectic-car-free-110605174...

    Michael Steven Grant of New York City wants to retire in a smaller-scale place with access to a larger city. Here’s why he likes Sitges on Spain’s Mediterranean coast. He wants a less hectic ...

  8. Seam carving - Wikipedia

    en.wikipedia.org/wiki/Seam_carving

    Original image to be made narrower Scaling is undesirable because the castle is distorted. Cropping is undesirable because part of the castle is removed. Seam carving. Seam carving (or liquid rescaling) is an algorithm for content-aware image resizing, developed by Shai Avidan, of Mitsubishi Electric Research Laboratories (MERL), and Ariel Shamir, of the Interdisciplinary Center and MERL.

  9. Tamriel Infinium: Horizontal vs. vertical progression ... - AOL

    www.aol.com/news/2013-10-11-tamriel-infinium...

    Most MMOs follow a vertical progression tree in which you place the game's version of skill points in an upward-growing tree or pyramid, with skills following a guided path to the best skill of a ...

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