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  2. Stanford marshmallow experiment - Wikipedia

    en.wikipedia.org/wiki/Stanford_marshmallow...

    The Stanford marshmallow experiment was a study on delayed gratification in 1970 led by psychologist Walter Mischel, a professor at Stanford University. [ 1] In this study, a child was offered a choice between one small but immediate reward, or two small rewards if they waited for a period of time. During this time, the researcher left the ...

  3. Time perception - Wikipedia

    en.wikipedia.org/wiki/Time_perception

    Time perception. In psychology and neuroscience, time perception or chronoception is the subjective experience, or sense, of time, which is measured by someone's own perception of the duration of the indefinite and unfolding of events. [1] [2] [3] The perceived time interval between two successive events is referred to as perceived duration.

  4. Short-term memory - Wikipedia

    en.wikipedia.org/wiki/Short-term_memory

    Short-term memory (or " primary " or " active memory ") is the capacity for holding a small amount of information in an active, readily available state for a short interval. For example, short-term memory holds a phone number that has just been recited. The duration of short-term memory (absent rehearsal or active maintenance) is estimated to ...

  5. TikTok's Viral 'Cognitive Shuffling' Hack May Help You Sleep ...

    www.aol.com/tiktoks-viral-cognitive-shuffling...

    800-290-4726 more ways to reach ... It's perfect for when you have a million racing thoughts—like how you're going to get the kids to school tomorrow to the major project looming at work ...

  6. This is why you should never call back an unknown number - AOL

    www.aol.com/article/lifestyle/2019/05/03/this-is...

    You’d probably ignore an 800 number, but a number that comes from your hometown seems more likely to be someone you know. “People are curious and they’re counting on that,” says Levin.

  7. Even if your kids roll their eyes, keep making jokes ...

    www.aol.com/research-shows-just-important-humor...

    And making a joke can benefit you as the adult, too, Libera said. “Using humor can change your child’s behavior, but can also help you reframe a stressful situation, and that was, for me, a ...

  8. Good Behavior Game - Wikipedia

    en.wikipedia.org/wiki/Good_Behavior_Game

    The Good Behavior Game (GBG) is a classroom management strategy used to increase self-regulation, group regulation and stimulate prosocial behavior among students while reducing problematic behavior. [1] Major research at Johns Hopkins Center for Prevention and Early Intervention has studied three cohorts of thousands of student, some of whom ...

  9. Mental calculation - Wikipedia

    en.wikipedia.org/wiki/Mental_calculation

    For single digit numbers simply duplicate the number into the tens digit, for example: 1 × 11 = 11, 2 × 11 = 22, up to 9 × 11 = 99. The product for any larger non-zero integer can be found by a series of additions to each of its digits from right to left, two at a time. First take the ones digit and copy that to the temporary result.