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This is an incomplete list of notable applications (apps) that run on iOS where source code is available under a free software/open-source software license. Note however that much of this software is dual-licensed for non-free distribution via the iOS app store; for example, GPL licenses are not compatible with the app store.
Find My. Find My is an app and service that enables users to track the locations of iOS, iPadOS, macOS, watchOS, AirPods, AirTags and accessories compatible with the Find My network. The app was first released with iOS 13 on September 19, 2019, and combines both the Find My iPhone and Find My Friends apps. [ 21]
iOS 13 is the thirteenth major release of the iOS mobile operating system developed by Apple for the iPhone, iPod Touch and HomePod. The successor to iOS 12, it was announced at the company's Worldwide Developers Conference (WWDC) on June 3, 2019, and released on September 19, 2019. It was succeeded by iOS 14, released on September 16, 2020.
License. Apache License 2.0 [ 3][ 4] Website. cordova .apache .org. Apache Cordova (formerly PhoneGap) is a mobile application development framework created by Nitobi. Adobe Systems purchased Nitobi in 2011, rebranded it as PhoneGap, and later released an open-source version of the software called Apache Cordova. [ 5]
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The iPhone is a smartphone produced by Apple that uses Apple's own iOS mobile operating system. The first-generation iPhone was announced by then–Apple CEO Steve Jobs on January 9, 2007. Since then, Apple has annually released new iPhone models and iOS updates. As of November 1, 2018, more than 2.2 billion iPhones had been sold.
iOS SDK(iOS Software Development Kit) The iOS SDK ( iOS Software Development Kit ), formerly the iPhone SDK, is a software development kit (SDK) developed by Apple Inc. The kit allows for the development of mobile apps on Apple's iOS and iPadOS operating systems. The iOS SDK is a free download for users of Macintosh (or Mac) personal computers ...
The iPhone App Store opened on July 10, 2008. [10] [11] [12] On July 11, the iPhone 3G was released and came pre-loaded with support for App Store. [13] [14] Initially apps could be free or paid, but then in 2009, Apple added the ability to add in-app purchases [15] which quickly became the dominant way to monetize apps, especially games.