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In computer science, a priority queue is an abstract data type similar to a regular queue or stack abstract data type. Each element in a priority queue has an associated priority. In a priority queue, elements with high priority are served before elements with low priority. In some implementations, if two elements have the same priority, they ...
Double-ended priority queue. In computer science, a double-ended priority queue (DEPQ)[1] or double-ended heap[2] is a data structure similar to a priority queue or heap, but allows for efficient removal of both the maximum and minimum, according to some ordering on the keys (items) stored in the structure.
A van Emde Boas tree (Dutch pronunciation: [vɑn ˈɛmdə ˈboːɑs]), also known as a vEB tree or van Emde Boas priority queue, is a tree data structure which implements an associative array with m -bit integer keys. It was invented by a team led by Dutch computer scientist Peter van Emde Boas in 1975. [ 1 ] It performs all operations in O ...
A queue is an example of a linear data structure, or more abstractly a sequential collection. Queues are common in computer programs, where they are implemented as data structures coupled with access routines, as an abstract data structure or in object-oriented languages as classes. A queue has two ends, the top, which is the only position at ...
A bucket queue is a data structure that implements the priority queue abstract data type: it maintains a dynamic collection of elements with numerical priorities and allows quick access to the element with minimum (or maximum) priority. In the bucket queue, the priorities must be integers, and it is particularly suited to applications in which ...
In computer science, a Fibonacci heap is a data structure for priority queue operations, consisting of a collection of heap-ordered trees. It has a better amortized running time than many other priority queue data structures including the binary heap and binomial heap. Michael L. Fredman and Robert E. Tarjan developed Fibonacci heaps in 1984 ...
Scheduling (computing) In computing, scheduling is the action of assigning resources to perform tasks. The resources may be processors, network links or expansion cards. The tasks may be threads, processes or data flows. The scheduling activity is carried out by a process called a scheduler. Schedulers are often designed so as to keep all ...
Description. [edit] A min-max heap is a complete binary treecontaining alternating min(or even) and max(or odd) levels. Even levels are for example 0, 2, 4, etc, and odd levels are respectively 1, 3, 5, etc. We assume in the next points that the root element is at the first level, i.e., 0. Example of Min-max heap.