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  2. Marsaglia polar method - Wikipedia

    en.wikipedia.org/wiki/Marsaglia_polar_method

    The Marsaglia polar method [1] is a pseudo-random number sampling method for generating a pair of independent standard normal random variables. [2]Standard normal random variables are frequently used in computer science, computational statistics, and in particular, in applications of the Monte Carlo method.

  3. Fast Walsh–Hadamard transform - Wikipedia

    en.wikipedia.org/wiki/Fast_Walsh–Hadamard...

    Python example code [ edit ] import math def fwht ( a ) -> None : """In-place Fast Walsh–Hadamard Transform of array a.""" assert math . log2 ( len ( a )) . is_integer (), "length of a is a power of 2" h = 1 while h < len ( a ): # perform FWHT for i in range ( 0 , len ( a ), h * 2 ): for j in range ( i , i + h ): x = a [ j ] y = a [ j + h ] a ...

  4. Methods of computing square roots - Wikipedia

    en.wikipedia.org/wiki/Methods_of_computing...

    A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...

  5. CORDIC - Wikipedia

    en.wikipedia.org/wiki/CORDIC

    CORDIC (coordinate rotation digital computer), Volder's algorithm, Digit-by-digit method, Circular CORDIC (Jack E. Volder), [1] [2] Linear CORDIC, Hyperbolic CORDIC (John Stephen Walther), [3] [4] and Generalized Hyperbolic CORDIC (GH CORDIC) (Yuanyong Luo et al.), [5] [6] is a simple and efficient algorithm to calculate trigonometric functions, hyperbolic functions, square roots ...

  6. SymPy - Wikipedia

    en.wikipedia.org/wiki/SymPy

    SymPy is an open-source Python library for symbolic computation.It provides computer algebra capabilities either as a standalone application, as a library to other applications, or live on the web as SymPy Live [2] or SymPy Gamma. [3]

  7. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  8. Integer square root - Wikipedia

    en.wikipedia.org/wiki/Integer_square_root

    The traditional pen-and-paper algorithm for computing the square root is based on working from higher digit places to lower, and as each new digit pick the largest that will still yield a square . If stopping after the one's place, the result computed will be the integer square root.

  9. Square root - Wikipedia

    en.wikipedia.org/wiki/Square_root

    The square root of a positive integer is the product of the roots of its prime factors, because the square root of a product is the product of the square roots of the factors. Since p 2 k = p k , {\textstyle {\sqrt {p^{2k}}}=p^{k},} only roots of those primes having an odd power in the factorization are necessary.