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  2. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.

  3. List of 3D rendering software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_rendering_software

    This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.

  4. C3D Toolkit - Wikipedia

    en.wikipedia.org/wiki/C3D_Toolkit

    C3D Toolkit is a proprietary cross-platform geometric modeling kit software developed by Russian C3D Labs (previously part of ASCON Group). [1] It's written in C++. [2] It can be licensed by other companies for use in their 3D computer graphics software products.

  5. Crystal Space - Wikipedia

    en.wikipedia.org/wiki/Crystal_Space

    Crystal Space is an unmaintained [2] framework for developing 3D applications written in C++ by Jorrit Tyberghein and others. The first public release was on August 26, 1997. [ 1 ] It is typically used as a game engine but the framework is more general and can be used for any kind of 3D visualization.

  6. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Cube 2 Engine: C++: 2004 CubeScript Yes 3D Windows, Linux, macOS: Cube 2: Sauerbraten: zlib: Efficient 6-directional height map based geometry (versus traditional Polygon soup model), hence the name Cube, FPS engine Dagor Engine: C++: 2017 Yes 3D Windows, PlayStation 4, PlayStation 3, Xbox 360, Linux, macOS: List: BSD: Dark Engine: C++: 1995 No ...

  7. Visualization Library - Wikipedia

    en.wikipedia.org/wiki/Visualization_Library

    Visualization Library design is based on algorithmic and data structure specialization and separation, unlike many other 3D frameworks part of the so-called "uber scene graph" family, that is, those 3d engines that keep all the rendering information in a single hierarchical structure. Thus, Visualization Library uses different data structures ...

  8. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video ...

  9. C++11 - Wikipedia

    en.wikipedia.org/wiki/C++11

    The C++03 standard has restrictions on what types are compatible with C or can be statically initialized despite there being no technical reason a compiler couldn't accept the program; if someone were to create a C++03 POD type and add a non-virtual member function, this type would no longer be a POD type, could not be statically initialized ...