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A multi-channel network (MCN) is an organization that works with video platforms to offer assistance to channel owners in areas such as "product, programming, funding, cross-promotion, partner management, digital rights management, monetization and sales, and audience development," [1] in exchange for a percentage of the ad revenue from the channel.
In the context of video game design, a tutorial is any tool that teaches player or non-player characters [1] the rules, control interface, and mechanics of the game. Some tutorials are integrated into the game, while others are completely separate and optional. Games can have both of these at once, offering a basic mandatory tutorial and ...
UPnP logo as promoted by the UPnP Forum (2001–2016) and Open Connectivity Foundation (2016–present). Universal Plug and Play (UPnP) is a set of networking protocols on the Internet Protocol (IP) that permits networked devices, such as personal computers, printers, Internet gateways, Wi-Fi access points and mobile devices, to seamlessly discover each other's presence on the network and ...
The Point-to-Point Protocol over Ethernet (PPPoE) is a network protocol for encapsulating Point-to-Point Protocol (PPP) frames inside Ethernet frames. It appeared in 1999, in the context of the boom of DSL as the solution for tunneling packets over the DSL connection to the ISP's IP network, and from there to the rest of the Internet.
A hub provides a point-to-multipoint (or simply multipoint) circuit in which all connected client nodes share the network bandwidth. A switch on the other hand provides a series of point-to-point circuits, via microsegmentation, which allows each client node to have a dedicated circuit and the added advantage of having full-duplex connections.
Download as PDF; Printable version; In other projects Wikidata item ... Cisco Networking Academy or NetAcad is an online global educational program product of ...
In computer network research, network simulation is a technique whereby a software program replicates the behavior of a real network. This is achieved by calculating the interactions between the different network entities such as routers, switches, nodes, access points, links, etc. [1] Most simulators use discrete event simulation in which the modeling of systems in which state variables ...
While YouTube's revenue-sharing "Partner Program" made it possible to earn a substantial living as a video producer—its top five hundred partners each earning more than $100,000 annually [269] and its ten highest-earning channels grossing from $2.5 million to $12 million [270] —in 2012 CMU business editor characterized YouTube as "a free-to ...