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  2. Computing platform - Wikipedia

    en.wikipedia.org/wiki/Computing_platform

    A computing platform, digital platform, [1] or software platform is the infrastructure on which software is executed. While the individual components of a computing platform may be obfuscated under layers of abstraction , the summation of the required components comprise the computing platform .

  3. Cross-platform software - Wikipedia

    en.wikipedia.org/wiki/Cross-platform_software

    Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the interpreters or run-time packages are common or standard components of all supported platforms.

  4. Comparison of version-control software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_version...

    A changeset, in this context, indicates that a committed file(s) is stored in the form of a difference between either the previous version or the next. Scope of change: Describes whether changes are recorded for individual files or for entire directory trees. Revision IDs: are used internally to identify specific versions of files in the ...

  5. Comparison of platform virtualization software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_platform...

    Software development (early, embedded), advanced debug for single and multicore software, compiler and other tool development, computer architecture research, hobbyist Depends on target architecture (full and slow hardware emulation for guests incompatible with host) [citation needed] Yes, with commercial license from Imperas [17] PikeOS: Yes

  6. Comparison of integrated development environments - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_integrated...

    Cross-platform: GPL, proprietary Yes Yes No via plugins CodeLite: CodeLite: January 2023, 17.0 Cross-platform: GPL: Yes Yes No Git, SVN: Codelobster: Codelobster: 2.4 / September 11, 2023 Cross-platform: Proprietary: Yes Yes No via plugins Eclipse Che: Eclipse Foundation / Zend: 4.7 / September 2, 2016 Cross-platform: EPL: Yes Yes Yes Un­known ...

  7. Cross compiler - Wikipedia

    en.wikipedia.org/wiki/Cross_compiler

    The host platform is always where the output artifacts from the compiler will be executed whether the output is another compiler or not. The target platform is used when cross-compiling cross compilers, it represents what type of object code the package will produce; otherwise the target platform setting is irrelevant. [2]

  8. Integrated development environment - Wikipedia

    en.wikipedia.org/wiki/Integrated_development...

    The boundary between an IDE and other parts of the broader software development environment is not well-defined; sometimes a version control system or various tools to simplify the construction of a graphical user interface (GUI) are integrated.

  9. Hardware emulation - Wikipedia

    en.wikipedia.org/wiki/Hardware_emulation

    Another difference between simulation and acceleration and emulation is a consequence of accelerators using hardware for implementation – they have only two logic states – acting the way the silicon will when fabricated. This implies: They are not useful for analyzing X-state initialization.