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The third generation (generation III) of the Pokémon franchise features 386 fictional species of creatures and 135 Pokémon introduced to the core video game series in the 2002 Game Boy Advance games Pokémon Ruby and Sapphire, and later in the 2004 game Pokémon Emerald. These games were accompanied by the television series Pokémon Advanced ...
Beginning in generation III, every Pokémon has a Nature which has the potential to increase one stat by 10% and decrease another stat by 10% above a base amount. In addition, hidden attributes known as Effort Values and Individual values, shortened respectively to EVs and IVs. are used to alter stats in competitive Pokémon, usually maximizing ...
The fourth-generation introduces another 107 new species of Pokémon (starting with Turtwig and ending with Arceus), bringing the number of Pokémon species to 493. This generation is the first to have 3D graphics in the main series game, although it is still a mixture of both 3D graphics and sprites.
Articles in this category are Pokémon species introduced in the third generation of the Pokémon franchise, which began with the 2002 games Pokémon Ruby and Sapphire. Pages in category "Pokémon introduced in generation III"
This set marks the TCG debut of the final Generation IV Pokémon, Arceus. All the Arceus Pokémon cards have a special rule printed on them that allows a deck to have any number of Pokémon with the name "Arceus", as opposed to the normal 4-per-deck rule.
Some Pokémon in this generation were introduced in games and animated adaptations of the franchise before Diamond and Pearl, such as Bonsly, Mime Jr., and Munchlax, which were recurring characters in the Pokémon anime series in 2005 and 2006. The following list details the 107 Pokémon of generation IV in order of their National Pokédex number.
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The basic mechanics of Ruby and Sapphire are largely the same as their predecessors. As with all Pokémon games for handheld consoles, the gameplay is in third-person, overhead perspective and consists of three basic screens: a field map, in which the player navigates the main character; a battle screen; and the menu, in which the player configures their party, items, or gameplay settings.