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The student data that Koedinger studied comes from educational software that is designed to be interactive and gives students multiple attempts to try things, make mistakes, get feedback, and try ...
One intervention [15] talked about preventing bad behavior in classrooms as a positive alternative to punishment. [15] This goes against reinforcement theory, [8] which states that the consequence of the behavior drives the behavior. When it comes to behaviors in schools, the antecedent here (without intervention) could be a number of things: [15]
The errorless learning procedure is highly effective in reducing the number of responses to the S− during training. In Terrace's (1963) experiment, subjects trained with the conventional discrimination procedure averaged over 3000 S− (errors) responses during 28 sessions of training; whereas subjects trained with the errorless procedure averaged only 25 S− (errors) responses in the same ...
Learning is the process of acquiring new understanding, knowledge, behaviors, skills, values, attitudes, and preferences. [1] The ability to learn is possessed by humans, non-human animals, and some machines; there is also evidence for some kind of learning in certain plants. [2]
Discrimination learning can be studied in both humans and other animals. Animals can use discrimination learning to help them survive, be trained for assisting humans in tasks, and much more. A dog might be trained to use discrimination learning to detect differences in complex odor compounds so that they are able to sniff out different drugs ...
Practitioners of positive discipline believe that good behavior can be taught and reinforced while weaning bad behaviors without hurting the child verbally or physically. People engaging in positive discipline believe that they are not ignoring problems but dealing with the problem differently by helping the child learn how to handle situations ...
Trait ascription bias, the tendency for people to view themselves as relatively variable in terms of personality, behavior, and mood while viewing others as much more predictable. Third-person effect , a tendency to believe that mass-communicated media messages have a greater effect on others than on themselves.
A behavioral cusp is any behavior change that brings an organism's behavior into contact with new contingencies that have far-reaching consequences. [1] A behavioral cusp is a special type of behavior change because it provides the learner with opportunities to access new reinforcers, new contingencies, new environments, new related behaviors (generativeness [2]) and competition with archaic ...