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The RSX 'Reality Synthesizer ' is a proprietary graphics processing unit (GPU) codeveloped by Nvidia and Sony for the PlayStation 3 game console. It is based on the Nvidia 7800GTX graphics processor and, according to Nvidia, is a G70/G71 (previously known as NV47) hybrid architecture with some modifications.
The PS3 supports both the USB EyeToy camera/webcam and SOCOM Headset for video and voice chat. A memory card adapter is available so users can copy their old PS/PS2 game saves to a virtual memory card on the PS3's hard drive. [55] The PlayStation 3 can also use Memory Sticks to store and save data for PlayStation and PlayStation 2 software. [56]
GPU Nvidia G71. The GeForce 7 series is the seventh generation of Nvidia's GeForce line of graphics processing units.This was the last series available on AGP cards.. A slightly modified GeForce 7-based card (based on the 7800GTX) is present as the RSX Reality Synthesizer, which is present in the PlayStation 3.
OtherOS is a feature of early versions of the PlayStation 3 video game console, allowing user installed software, such as Linux or FreeBSD.The feature was removed since system firmware update 3.21, released on April 1, 2010.
Amongst the notable discrete graphics card vendors, ATI Technologies — acquired by AMD in 2006 and since renamed to AMD — and NVIDIA are the only ones that have lasted. During 2022 Intel entered the discrete GPU market with the Arc series and has three more generations confirmed on two year release schedules.
The 'OtherOS' functionality was not present in the updated PS Slim models, and the feature was subsequently removed from previous versions of the PS3 as part of the machine's firmware update version 3.21 which was released on April 1, 2010; [180] Sony cited security concerns as the rationale. The firmware update 3.21 was mandatory for access to ...
The RDNA 2 graphics pipeline has been reconfigured and reordered for greater performance-per-watt and more efficient rendering by moving the caches closer to the shader engines. A new mesh shaders model allows shader rendering to be done in parallel using smaller batches of primitives called "meshlets".
The GeForce 30 series is a suite of graphics processing units (GPUs) developed by Nvidia, succeeding the GeForce 20 series.The GeForce 30 series is based on the Ampere architecture, which features Nvidia's second-generation ray tracing (RT) cores and third-generation Tensor Cores. [3]