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  2. Nearest neighbor search - Wikipedia

    en.wikipedia.org/wiki/Nearest_neighbor_search

    Using a set of points taken from a 3-dimensional space and put into a BSP tree, and given a query point taken from the same space, a possible solution to the problem of finding the nearest point-cloud point to the query point is given in the following description of an algorithm.

  3. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  4. Smallest-circle problem - Wikipedia

    en.wikipedia.org/wiki/Smallest-circle_problem

    The initial input is a set P of points. The algorithm selects one point p randomly and uniformly from P, and recursively finds the minimal circle containing P – {p}, i.e. all of the other points in P except p. If the returned circle also encloses p, it is the minimal circle for the whole of P and is returned.

  5. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    Minimum bounding box algorithms: find the oriented minimum bounding box enclosing a set of points; Nearest neighbor search: find the nearest point or points to a query point; Nesting algorithm: make the most efficient use of material or space; Point in polygon algorithms: tests whether a given point lies within a given polygon

  6. DBSCAN - Wikipedia

    en.wikipedia.org/wiki/DBSCAN

    It is a density-based clustering non-parametric algorithm: given a set of points in some space, it groups together points that are closely packed (points with many nearby neighbors), and marks as outliers points that lie alone in low-density regions (those whose nearest neighbors are too far away). DBSCAN is one of the most commonly used and ...

  7. Convex hull algorithms - Wikipedia

    en.wikipedia.org/wiki/Convex_hull_algorithms

    An important special case, in which the points are given in the order of traversal of a simple polygon's boundary, is described later in a separate subsection. If not all points are on the same line, then their convex hull is a convex polygon whose vertices are some of the points in the input set. Its most common representation is the list of ...

  8. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    The algorithm described so far only gives the length of the shortest path. To find the actual sequence of steps, the algorithm can be easily revised so that each node on the path keeps track of its predecessor. After this algorithm is run, the ending node will point to its predecessor, and so on, until some node's predecessor is the start node.

  9. Random sample consensus - Wikipedia

    en.wikipedia.org/wiki/Random_sample_consensus

    A simple example is fitting a line in two dimensions to a set of observations. Assuming that this set contains both inliers, i.e., points which approximately can be fitted to a line, and outliers, points which cannot be fitted to this line, a simple least squares method for line fitting will generally produce a line with a bad fit to the data including inliers and outliers.