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It is used to describe how organizations and teams develop an awareness of their own thinking, [2] learning how to learn, [3] [4] [5] where awareness of ignorance can motivate learning. [6] The organizational deutero-learning concept identified by Argyris and Schon [7] [8] defines when organizations learn how to carry out single-loop and double ...
The ministry launched the Independent Curriculum (Indonesian: Kurikulum Merdeka) as part of learning activities' recovery process. The curriculum was designed to be more flexible, focus on essential material, and develop students' character and competence. The main characteristics of this curriculum that support learning recovery are: [15]
Organizational learning is the process of creating, retaining, and transferring knowledge within an organization. An organization improves over time as it gains ...
Besides high school, students can choose among 47 programmes of vocational and pre-professional high school (Sekolah Menengah Kejuruan or SMK), divided in the following fields: technology and engineering, health, arts, craft and tourism, information and communication technologies, agro-business and agro-technology, business management.
Double-loop learning entails the modification of goals or decision-making rules in the light of experience. In double-loop learning, individuals or organizations not only correct errors based on existing rules or assumptions (which is known as single-loop learning), but also question and modify the underlying assumptions, goals, and norms that ...
In U.S. education, deeper learning is a set of student educational outcomes including acquisition of robust core academic content, higher-order thinking skills, ...
Princeton University Graduate College (1913), designed by Ralph Adams Cram in the Collegiate Gothic style. Educational architecture, school architecture or school building design is a discipline which practices architect and others for the design of educational institutions, such as schools and universities, as well as other choices in the educational design of learning experiences.
Open educational resources (OER) [1] are teaching, learning, and research materials intentionally created and licensed to be free for the end user to own, share, and in most cases, modify. [2] [3] The term "OER" describes publicly accessible materials and resources for any user to use, re-mix, improve, and redistribute under some licenses. [4]