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  2. Learning with FuzzyWOMP - Wikipedia

    en.wikipedia.org/wiki/Learning_with_FuzzyWOMP

    Mobygames describes the gameplay: "There are four kinds of education as different games for kids. They include knowledge and order of the digits (the digits as smoke fly out from a pipe, and you must help FuzzyWOMP to blow them out in proper order); digit definition (clown shows the digit and FuzzyWOMP have to roll so many balls down - if number is proper then clown juggles with them else he ...

  3. Epic! - Wikipedia

    en.wikipedia.org/wiki/Epic!

    Epic! is an American kids subscription-based reading and learning platform. It offers access to books and videos for targeted at children ages 12 and under. [1] The service can be used on desktop and mobile devices. [2] Epic! was founded in 2013 by Suren Markosian and Kevin Donahue [3] and launched in 2014. [4]

  4. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    Early Learning House [1] or simply the House Series is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. Each different game focuses on a particular major learning category with selectable skill settings for ...

  5. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education).

  6. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    JumpStart Games (previously Knowledge Adventure) Davidson & Associates (merged with Knowledge Adventure) SoftKey (acquired by Mattel, then Riverdeep) Brøderbund (acquired by Softkey) The Learning Company (acquired by SoftKey) Creative Wonders (acquired by the Learning Company) MECC (acquired by Softkey) Edmark (acquired by Riverdeep)

  7. Time4Learning - Wikipedia

    en.wikipedia.org/wiki/Time4Learning

    [10] and began providing online homeschooling through an online platform in 2004. [11] In 2008, they started a program called VocabularySpellingCity for kindergarten through 12th grade pupils. [12] In 2018, Cambium Learning Group, an educational technology company, acquired Time4Learning. [11] As of November 2021, 175,000 students are using ...

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