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  2. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    One key disadvantage of deferred rendering is the inability to handle transparency within the algorithm, although this problem is a generic one in Z-buffered scenes and it tends to be handled by delaying and sorting the rendering of transparent portions of the scene. [6]

  3. Open Shading Language - Wikipedia

    en.wikipedia.org/wiki/Open_Shading_Language

    Open Shading Language (OSL) is a shading language developed by Sony Pictures Imageworks, a Canadian visual effects and computer animation studio headquartered in Vancouver, British Columbia and Montreal, Quebec, with an additional office on the Sony Pictures Studios lot in Culver City, California, a unit of Sony Pictures Entertainment's Motion Picture Group, which through an intermediate ...

  4. Alpha compositing - Wikipedia

    en.wikipedia.org/wiki/Alpha_compositing

    A color spectrum image with an alpha channel that falls off to zero at its base, where it is blended with the background color.. In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. [1]

  5. Shading - Wikipedia

    en.wikipedia.org/wiki/Shading

    Shading is used traditionally in drawing for depicting a range of darkness by applying media more densely or with a darker shade for darker areas, and less densely or with a lighter shade for lighter areas. Light patterns, such as objects having light and shaded areas, help when creating the illusion of depth on paper.

  6. Blackout (fabric) - Wikipedia

    en.wikipedia.org/wiki/Blackout_(fabric)

    The process of manufacturing blackout was invented by Baltimore-based Rockland Industries, [2] and involves coating a fabric with layers of foam, or 'passes'. A '2-pass' blackout is produced by applying two passes of foam to a fabric – first, a black layer is applied to the fabric, then a white or light-colored layer is applied on top of the black.

  7. Haze (optics) - Wikipedia

    en.wikipedia.org/wiki/Haze_(optics)

    Reflection Haze is an optical phenomenon usually associated with high gloss surfaces, it is a common surface problem that can affect appearance quality. The reflection from an ideal high gloss surface should be clear and radiant, however, due to scattering at imperfections in the surface caused by microscopic structures or textures (≈ 0.01 mm wavelength) the reflection can appear milky or ...

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