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A typical stack is an area of computer memory with a fixed origin and a variable size. Initially the size of the stack is zero. A stack pointer (usually in the form of a processor register) points to the most recently referenced location on the stack; when the stack has a size of zero, the stack pointer points to the origin of the stack.
Both stacks and queues are often implemented using linked lists, and simply restrict the type of operations which are supported. The skip list is a linked list augmented with layers of pointers for quickly jumping over large numbers of elements, and then descending to the next layer. This process continues down to the bottom layer, which is the ...
Section 10.1: Stacks and queues, pp. 200–204. William Ford, William Topp. Data Structures with C++ and STL, Second Edition. Prentice Hall, 2002. ISBN 0-13-085850-1. Chapter 8: Queues and Priority Queues, pp. 386–390. Adam Drozdek. Data Structures and Algorithms in C++, Third Edition. Thomson Course Technology, 2005.
Priority queue (such as a heap) Double-ended queue (deque) Double-ended priority queue (DEPQ) Single-ended types, such as stack, generally only admit a single peek, at the end that is modified. Double-ended types, such as deques, admit two peeks, one at each end. Names for peek vary. "Peek" or "top" are common for stacks, while for queues ...
C++ programmers expect the latter on every major implementation of C++; it includes aggregate types (vectors, lists, maps, sets, queues, stacks, arrays, tuples), algorithms (find, for_each, binary_search, random_shuffle, etc.), input/output facilities (iostream, for reading from and writing to the console and files), filesystem library ...
The stack is often used to store variables of fixed length local to the currently active functions. Programmers may further choose to explicitly use the stack to store local data of variable length. If a region of memory lies on the thread's stack, that memory is said to have been allocated on the stack, i.e. stack-based memory allocation (SBMA).
In computing, a stack trace (also called stack backtrace [1] or stack traceback [2]) is a report of the active stack frames at a certain point in time during the execution of a program. When a program is run, memory is often dynamically allocated in two places: the stack and the heap .
Circular buffering makes a good implementation strategy for a queue that has fixed maximum size. Should a maximum size be adopted for a queue, then a circular buffer is a completely ideal implementation; all queue operations are constant time. However, expanding a circular buffer requires shifting memory, which is comparatively costly.