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  2. PhET Interactive Simulations - Wikipedia

    en.wikipedia.org/wiki/PhET_Interactive_Simulations

    PhET Interactive Simulations is part of the University of Colorado Boulder which is a member of the Association of American Universities. [10] The team changes over time and has about 16 members consisting of professors, post-doctoral students, researchers, education specialists, software engineers (sometimes contractors), educators, and administrative assistants. [11]

  3. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    Simulations of one form or another have been used since the early 1900s as a method for training or training. The United States Defense Modeling and Simulation Coordination Office [2] identifies three main types of simulation: live, virtual, and constructive. Live (live action) and virtual simulations are primarily used for training purposes ...

  4. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    Early Learning House [1] or simply the House Series is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software.

  5. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  6. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    The National Research Council's report on laboratory activities and simulations [4] makes clear that the design and not merely the medium of a physical or virtual learning activity determines its efficacy. Digital games are a medium with certain affordances and constraints, just as physical labs and virtual simulations are media with certain ...

  7. NetLogo - Wikipedia

    en.wikipedia.org/wiki/NetLogo

    HubNet is a technology that uses NetLogo to run participatory simulations in the classroom. [22] In a participatory simulation, a whole group of users takes part in enacting the behavior of a system. Using an individual device, such as a networked computer or Texas Instruments graphing calculator, each user acts as a separate, independent agent.

  8. Watch Your Kids Experiment and Learn With These Editor ... - AOL

    www.aol.com/lifestyle/best-science-kits-kids...

    Teach kids ages 8 and up about the laws of physics with this comprehensive science kit featuring six different projects, including a rubber band car, sharpening wheel, and rocket launcher.

  9. List of computer simulation software - Wikipedia

    en.wikipedia.org/wiki/List_of_computer...

    TRNSYS - software for dynamic simulation of renewable energy systems, HVAC systems, building energy use and both passive and active solar systems. UNIGINE - real-time 3D visualization SDK for simulation and training. Supports C++ and C# programming languages. Unreal Engine - immersive virtual-reality training simulation software.

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