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  2. Bellman–Ford algorithm - Wikipedia

    en.wikipedia.org/wiki/BellmanFord_algorithm

    A distributed variant of the BellmanFord algorithm is used in distance-vector routing protocols, for example the Routing Information Protocol (RIP). The algorithm is distributed because it involves a number of nodes (routers) within an Autonomous system (AS), a collection of IP networks typically owned by an ISP. It consists of the following ...

  3. Distance-vector routing protocol - Wikipedia

    en.wikipedia.org/wiki/Distance-vector_routing...

    Distance-vector routing protocols use the BellmanFord algorithm to calculate the best route. Another way of calculating the best route across a network is based on link cost, and is implemented through link-state routing protocols. The term distance vector refers to the fact that the protocol manipulates vectors of distances to other nodes ...

  4. Destination-Sequenced Distance Vector routing - Wikipedia

    en.wikipedia.org/wiki/Destination-Sequenced...

    Destination-Sequenced Distance-Vector Routing (DSDV) is a table-driven routing scheme for ad hoc mobile networks based on the BellmanFord algorithm. It was developed by C. Perkins and P. Bhagwat in 1994. The main contribution of the algorithm was to solve the routing loop problem. Each entry in the routing table contains a sequence number ...

  5. Wireless Routing Protocol - Wikipedia

    en.wikipedia.org/wiki/Wireless_Routing_Protocol

    WRP, similar to Destination-Sequenced Distance Vector routing (DSDV), inherits the properties of the distributed BellmanFord algorithm. To counter the count-to-infinity problem and to enable faster convergence, it employs a unique method of maintaining information regarding the shortest distance to every destination node in the network and ...

  6. File:Bellman-Ford worst-case example.svg - Wikipedia

    en.wikipedia.org/wiki/File:Bellman-Ford_worst...

    English: A worst-case example graph for Bellman-Ford algorithm, a simple path with 5 vertices. Assuming that the source is A and the edges are processed from right to left, it will take |V| - 1 or 4 iterations for the minimum distances (labelled below each node) to fully converge.

  7. Routing - Wikipedia

    en.wikipedia.org/wiki/Routing

    Distance vector algorithms use the BellmanFord algorithm. This approach assigns a cost number to each of the links between each node in the network. Nodes send information from point A to point B via the path that results in the lowest total cost (i.e. the sum of the costs of the links between the nodes used).

  8. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Use a shortest path algorithm (e.g., Dijkstra's algorithm, Bellman-Ford algorithm) to find the shortest path from the source node to the sink node in the residual graph. Augment the Flow: Find the minimum capacity along the shortest path. Increase the flow on the edges of the shortest path by this minimum capacity.

  9. Shortest-path tree - Wikipedia

    en.wikipedia.org/wiki/Shortest-path_tree

    In connected graphs where shortest paths are well-defined (i.e. where there are no negative-length cycles), we may construct a shortest-path tree using the following algorithm: Compute dist( u ), the shortest-path distance from root v to vertex u in G using Dijkstra's algorithm or BellmanFord algorithm .