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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    The first game using Source 2, Dota 2, was ported over from the original Source engine. One of The Lab's minigame Robot Repair uses Source 2 engine while rest of seven uses Unity's engine. Spring: C++: C, C++, Java/JVM, Lua, Python: Yes 3D Windows, Linux, macOS: Balanced Annihilation, Zero-K: GPL-2.0-or-later: RTS, simulated events, OpenGL ...

  4. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  5. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Shaders are most commonly used to produce lit and shadowed areas in the rendering of 3D models. Another use of shaders is for special effects, even on 2D images, (e.g., a photo from a webcam). The unaltered, unshaded image is on the left, and the same image has a shader applied on the right.

  6. Simple and Fast Multimedia Library - Wikipedia

    en.wikipedia.org/wiki/Simple_and_Fast_Multimedia...

    It is written in C++ with bindings available for Ada, C, Crystal, D, Euphoria, Go, Java, Julia, .NET, Nim, OCaml, Python, Ruby, Rust, Node.js, Beef and Zuko. [3] Experimental mobile ports were made available for Android and iOS with the release of SFML 2.2. [4] SFML handles creating and input to windows, and creating and managing OpenGL contexts.

  7. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

  8. CUDA - Wikipedia

    en.wikipedia.org/wiki/CUDA

    [needs update] Python programmers can use the cuNumeric library to accelerate applications on Nvidia GPUs. In addition to libraries, compiler directives, CUDA C/C++ and CUDA Fortran, the CUDA platform supports other computational interfaces, including the Khronos Group 's OpenCL , [ 11 ] Microsoft's DirectCompute , OpenGL Compute Shader and C++ ...

  9. Anaconda (Python distribution) - Wikipedia

    en.wikipedia.org/wiki/Anaconda_(Python_distribution)

    Anaconda is an open source [9] [10] data science and artificial intelligence distribution platform for Python and R programming languages. Developed by Anaconda, Inc., [11] an American company [1] founded in 2012, [11] the platform is used to develop and manage data science and AI projects. [9] In 2024, Anaconda Inc. has about 300 employees [12 ...